Excerpt: These days, it's kind of unreasonable to expect a killer app to release alongside next-generation hardware. It just doesn't happen anymore. What you usually end up with is a handful of quick and dirty ports of titles that have already been out for a while. However, most of them end up with a first party exclusive or two. And Killzone: Shadow Fall definitely fits the bill on that count. While it's definitely a technical and artistic feat, it's not the best in the series.
Summary: Killzone: Shadow Fall was a respectable launch game. It showcased the power of the nascent PS4 with scintillating visuals, and paired its aesthetic beauty with a competent campaign and sound multiplayer component. The shooter wasn't exactly a revelation, but the glossy sheen, at the very least, provided a fine entrée to the new generation.
Excerpt: Halo, Resistance: Fall of Man, Perfect Dark Zero and TimeSplitters all have one thing in common, they were FPS exclusives that helped launch consoles. Being that the FPS genre is now one of the most popular ones out there, a console launch would almost be wrong without one or two FPS titles being a part of the first batch of games.
Conclusion: The Killzone franchise, since the start of the first game, has been labeled by many as the “Halo Killer” or “Sony’s answer to Halo”. While it may not have been the “Halo Killer” that many called it, it did however become a favorite among the PlayStation fans becoming one of the best shoots on the system. The series had a simple premise: space Nazis, aka the Helghast, have invaded the Earth colony Vekta and you must stop it.
Excerpt: At times, the Killzone franchise has felt like a totally unnecessary set of games, purely created as an attempt to rival Halo, then continued more out of spite than success. Does " Killzone: Shadow Fall " fall into the same traps or revitalise a tired series? Certainly Sony has been marketing it as the latter, with a distinctively different visual style and much changed controls from the leaden-paced games of the past.
Excerpt: Killzone: Shadow Fall has the luxury of being the only exclusive FPS launch title for either of the new consoles releasing this holiday season, but it is not without its competition. Big names like Call of Duty and Battlefield are also staking their claims to your launch library purchases, and with a much larger and more enthusiastic following that not only spans both systems but also both generations of hardware, Guerrilla Games seems to be caught in the crossfire.
Excerpt: It’s been 30 years since the planet Helghan was rendered inhabitable by the Petrusite detonation now known as “the Terracide”. A dubious agreement with the ISA has allowed the remaining Helghast survivors to take refuge on the planet Vekta – well, half the planet anyway. A massive fortification called “The Wall” separates the two deeply conflicted cultures, but you knew it was only a matter of time before the resentment over the previous war boiled over into a new...
Conclusion: Shadow Fall is a great game to play and it will not disappoint Killzone fans. This is arguably the best looking next-gen title out right now. Its visual appeal has yet to subside, and you’ll find yourself stopping quite often to take all the beauty in. With the reworked combat system to take the game off the linear path, the gamer has more control in how they carry out a missions. Minor inconveniences like getting lost, some cover difficulty, and subpar A.I.
Conclusion: At the end of the day you will find a 7-10 hour campaign within Killzone Shadow Fall. The only reason to replay it will be for the visuals or the story, as Battlefield 4 will certainly cast a deeper/better shadow in terms of first-person shooter gameplay when you’re trying to decide between Killzone or it.