Summary: What's your favorite kind of co-op shooter? The ultra-competitive, team-based thrills of a Battlefield Domination match? The wave-based panic of Gears of War 's Horde mode? Or maybe you're partial to the strategic gore-fest that is a game of Left 4 Dead ?
Pros: Defending capture points is fun when working together as a team, Technically impressive visuals
Cons: Core banking mechanic becomes repetitive, Bosses are dull and a wasted opportunity, Blends many ideas together but excels at few of them, Character classes and power-ups lack punch
Excerpt: Of all the Guerrilla Games titles I’ve played, I consider Killzone 3 to house the best, most well-paced singleplayer campaign, while the multiplayer additions and features of Killzone 2 continued to be the most focussed and fresh when they were introduced in that game.
Excerpt: If the term ‘mixed-bag’ hadn’t been invented yet, it’s precise meaning would have been defined forever more as ‘Killzone: Shadow Fall.’ As in, ‘the film was pretty funny but my god were the action sequences awful, it was a bit of a Killzone: Shadow Fall.’
Pros: Awesome sound, At times stunning to look at, Satisfying combat
Cons: Repetitive levels, OWL not used enough, Not enough original ideas
Excerpt: The PlayStation 4 is finally here and everyone is wondering what that one exclusive title is that'll make it worth the purchase. No, Resogun doesn't count because it's not a retail release! Duh!
Conclusion: Visually, the game is absolutely beautiful. In addition to the fact that it’s not a typical brown shooter, some of the cut-scenes on Vekta will take your breath away and make you realize that next-gen is here, and wow is it pretty.
Pros: It's jaw-dropping gorgeous, has a really unique and fun implementation of the touchpad, and, like its predecessors, has a great multiplayer experience that includes customizable matches;
Cons: Forced script, unintuitive objectives, padded length in the final missions thanks to way too many busy-work tasks, and an ungodly frustrating final boss.
Excerpt: During its 2013 media briefing at E3, Sony revealed the first footage I ever saw of Killzone: Shadow Fall . The brief interactive demo revealed an absolutely gorgeous scene. A futuristic aircraft of some sort--not quite a transport helicopter, but close--descended toward a magnificent city rising...
Summary: This literally does not stop — even as the credits roll, Killzone: Shadow Fall finds another parting shot to underscore the ultimate pointlessness of the Helghast/Vektan war. It didn't matter that Killzone: Shadow Fall's script was full of awful, overwrought dialogue, plot holes, or general...
Killzone: Shadow Fall Review | Stunning But Soulless
9 December 2013
Conclusion: The Short Version: The first couple of hours of Killzone: Shadow Fall hint towards a game that might just play as well as it looks. And it looks phenomenal. But sadly, the game falters and falls rather quickly, crushed under the weight of its own ambitions, and it retreats to the safe banality of...
Pros: It's absolutely gorgeous, No, seriously, this game is like ecstasy for the eyeballs, Opening couple of levels are really well-worked, Interesting setting and subject matter is full of potential and promise, OWL drone is a great addition, Warzones-oriented multiplayer as solid as ever, and class-b...
Cons: The potential and ambition shown in Chapter 2 is never built upon, To much reliance on wave-based padding in the game's second half, Infuriating instafail setpieces ruin spectacle, Enemy AI is pretty awful, Enemy types and weapon variety leave much to be desired, So much potential, such inconsist...