Summary: It’s a massive shame that so few people are playing Intercept so soon after release – and that the number is only going to go down – because Intercept is excellent, a diamond finally cut from the rough potential of Killzone Shadow Fall.
Summary: What's your favorite kind of co-op shooter? The ultra-competitive, team-based thrills of a Battlefield Domination match? The wave-based panic of Gears of War 's Horde mode? Or maybe you're partial to the strategic gore-fest that is a game of Left 4 Dead ?
Pros: Defending capture points is fun when working together as a team, Technically impressive visuals
Cons: Core banking mechanic becomes repetitive, Bosses are dull and a wasted opportunity, Blends many ideas together but excels at few of them, Character classes and power-ups lack punch
Summary: Ordered chaos Killzone: Shadow Fall was a respectable launch game. It showcased the power of the nascent PS4 with scintillating visuals, and paired its aesthetic beauty with a competent campaign and sound multiplayer component.
Excerpt: Players: 1-24 Age Rating: 18+ Other console/handheld formats: N/A Halo, Resistance: Fall of Man, Perfect Dark Zero and TimeSplitters all have one thing in common, they were FPS exclusives that helped launch consoles.
Excerpt: Of all the Guerrilla Games titles I’ve played, I consider Killzone 3 to house the best, most well-paced singleplayer campaign, while the multiplayer additions and features of Killzone 2 continued to be the most focussed and fresh when they were introduced in that game.
Conclusion: The Killzone franchise, since the start of the first game, has been labeled by many as the “Halo Killer” or “Sony’s answer to Halo”. While it may not have been the “Halo Killer” that many called it, it did however become a favorite among the PlayStation fans becoming one of the best shoots on the...
Excerpt: If the term ‘mixed-bag’ hadn’t been invented yet, it’s precise meaning would have been defined forever more as ‘Killzone: Shadow Fall.’ As in, ‘the film was pretty funny but my god were the action sequences awful, it was a bit of a Killzone: Shadow Fall.’
Pros: Awesome sound, At times stunning to look at, Satisfying combat
Cons: Repetitive levels, OWL not used enough, Not enough original ideas
Excerpt: It must suck to be the developer tapped to showcase your company’s new hardware. To be the lead game at launch. To be told that in order to get your paycheck the following check marks must be etched off. Sony is especially infamous for this when it comes to their first party games.