Conclusion: For a change I was actually relieved this game was short lived because by the time I hit the sewers my patience was wore thin and I was genuinely tempted to end my misery and play something else. Alongside its short length, it is not a very difficult game.
Excerpt: A strong contender for worst game of the year, Daylight is a survival-horror yarn without a pulse. Graphically hideous and barely playable, it strives to replicate the less-is-more fear-factor formula of titles like Amnesia: The Dark Descent and Slender , but forgoes any sort of ingenuity or...
Excerpt: You awaken in a dark room with no electricity. In your hand is a cellphone that provides you with some light and communication from some guy whose identity is unknown. Is he guiding or tormenting you? Maybe both.
Pros: Daylight successfully creates a creepy atmosphere; 3D positional audio ; works well with the Vita’s remote play
Cons: Repetitive gameplay; long load times; sporadic auto saves; short amount of game play; disappointing ending
Summary: Scaring someone is easy. Making them enjoy it is hard. Dark rooms, powerless characters, and jump scares are all ingredients for simple scares, but the player is likely to walk away annoyed rather than satisfied by the experience.
Excerpt: Since the invention of the survival horror genre of video games, we’ve seen quiet a few variations of the initial “make every shot count” formula that started the ball rolling. Psychic links, setting traps, and even utilizing occult powered cameras from the 1800’s are just a few examples of what...
Summary: " Daylight " is a fine idea that buckles under the weight of its own ambition and technical flaws. Were the team to revisit it in the future with a bigger budget to generate more tiles for the world, and with a more refined Unreal 4 engine, then this could be a wholly different experience.
Excerpt: I'm partly envious of modern game designers, and partly sympathetic to their plight. You see, it may be true that they have resources at their disposal that no generation of designers ever has.