Excerpt: You awaken in a dark room with no electricity. In your hand is a cellphone that provides you with some light and communication from some guy whose identity is unknown. Is he guiding or tormenting you? Maybe both. As you explore the seemingly endless corridors, you’ll find various notes scattered around that will give you tidbits of a back story. Make sure to stock up on glow sticks and flares as you find them. Unfortunately, you can only carry 4 of each.
Pros: Daylight successfully creates a creepy atmosphere; 3D positional audio ; works well with the Vita’s remote play
Cons: Repetitive gameplay; long load times; sporadic auto saves; short amount of game play; disappointing ending
Conclusion: For a change I was actually relieved this game was short lived because by the time I hit the sewers my patience was wore thin and I was genuinely tempted to end my misery and play something else. Alongside its short length, it is not a very difficult game. It’s extremely unlikely you’ll ever die, so if you want to play it you should definitely crank up the difficulty level.There are admittedly some really nice elements that have been poorly implemented like the flashing...
Summary: " Daylight " is a fine idea that buckles under the weight of its own ambition and technical flaws. Were the team to revisit it in the future with a bigger budget to generate more tiles for the world, and with a more refined Unreal 4 engine, then this could be a wholly different experience. As it stands, however, this is a game that only horror scholars will enjoy.
Excerpt: I'm partly envious of modern game designers, and partly sympathetic to their plight. You see, it may be true that they have resources at their disposal that no generation of designers ever has. The freedom they have graphically (among other things) allows them to tell stories in a way that simply hasn't been possible in previous generations. At the same time, the limitations forced upon designers over the last quarter century forced them to be smarter with their games.
Summary: : Daylight is a short, banal, and thoroughly forgettable survival horror experience. The game’s purpose is to uncover a story, but the core story itself is as predictable as its gameplay, and is covered with so much random filler that chances are you’ll forget what the point was by the end anyway. Your $15 would be better spent on a good horror film, or $5 more dollars can buy you Outlast , a game with similar intentions that actually delivers in most respects.
Excerpt: The horror genre has experienced a revitalisation over the past few years, due in no small part to the high quality of games emerging from the independent scene and their popularity with shrieking YouTubers. With its Twitch integration and penchant for constant jump scares, Daylight feels like a game designed with the Pewdiepie’s of this world firmly in mind, delivering a platform for rigorous screams at a constant clip.
Excerpt: We know and love Atlus for publishing our favorite Japanese games. But, in recent years, Atlus has done more than just localize and release foreign games we’ve watched from afar in North America. It’s also dabbled with indie affairs. Daylight is the result of such dabbling, but this Slender: The Arrival -esque maze probably won’t be as beloved as other Atlus releases like Conception II and Dragon’s Crown . Daylight stars a woman named Sarah.
Scary but ultimately disappointing survival horror game.
Common Sense Media
6 May 2014
Summary: Parents need to know Daylight is a survival horror game with no onscreen fighting or violence, but plenty of sincere scares and a bit of strong language, including a couple of F-bombs. Players will also discover notes describing grisly scenes of torture, murder, and more as they take on the role of a young woman, Sarah, attempting to escape the shadowy corridors of a long-abandoned medical facility haunted by a ghostly witch.