Conclusion: Child of Light is one of the most enjoyable and beautiful games I’ve played so far in 2014. It’s bursting with charm and had me grinning from ear to ear for its ten hour story. My only hope is this isn’t the last we see of Aurora and this beautiful world.
Conclusion: Child of Light isn't perfect, but it’s a gorgeously fun RPG nonetheless. I never once found myself bored running and flying around Lumeria, and yes, it helped that I never stopped being amazed at the jaw-dropping art at every turn.
Pros: Stunning watercolor art style, vast vertical exploration, and atypical turn-based combat make this a delight for RPG-fans;
Cons: If only the game didn't rhyme. This is supposed to be like a children's fairy tale, I get it, but the rhyming was never, ever enjoyable.
Summary: Ubisoft, coming off the critical success of 'Rayman Origins' and ' Rayman Legends ,' seeks to kick the can down in the road of beautifully hand-drawn animation and quirky gameplay. Under the newly dubbed UbiArt Framework engine, 'Child of Light' is born.
Conclusion: Every aspect of Child of Light has an unmistakably artisinal, organic feel to it. None of it feels focus-tested, or designed to appeal to the broadest possible audience; rather, it always comes off as exactly the expression its creators intended.
Pros: Beautiful art, Excellent combat, Hand crafted feel, Well balanced
Summary: It’s so pleasing to see a game this gorgeous actually back that up with impressive gameplay, as long as you’re a fan of the genre, that is. An impressively deep RPG that actually bothers to make each party member feel different in combat, while telling a story that most will relate to in some way or...
Excerpt: Aurora is a princess who lost her mother at a young age. Soon after her father remarries, she contracts an ailment that sends her away to the world of Lemuria. As much as she wants to return to her father, she must first help the people of Lemuria by restoring light into their world.
Pros: Great story, music, and gameplay; flawless remote play integration
Excerpt: There are a growing number of indie games that will grant players wondrous, creative experiences that a big publisher too focused on the bottom line wouldn’t dare try. But what happens when one of those big publishers allows its creative minds to work on a completely different type of game, atypical...