Conclusion: Child of Light is one of the most enjoyable and beautiful games I’ve played so far in 2014. It’s bursting with charm and had me grinning from ear to ear for its ten hour story. My only hope is this isn’t the last we see of Aurora and this beautiful world. If you haven’t yet gone on the Child of Light journey I implore you to stop reading now and go play this game. For $15 your not going to find a better value all year.
Conclusion: Child of Light isn't perfect, but it’s a gorgeously fun RPG nonetheless. I never once found myself bored running and flying around Lumeria, and yes, it helped that I never stopped being amazed at the jaw-dropping art at every turn. However, with the wide variety of partymember skills, the combat that never let me slack, and the ability to wander whenever I choose, I couldn’t have been bored even if the art was lackluster.
Pros: Stunning watercolor art style, vast vertical exploration, and atypical turn-based combat make this a delight for RPG-fans;
Cons: If only the game didn't rhyme. This is supposed to be like a children's fairy tale, I get it, but the rhyming was never, ever enjoyable.
Summary: Ubisoft, coming off the critical success of 'Rayman Origins' and ' Rayman Legends ,' seeks to kick the can down in the road of beautifully hand-drawn animation and quirky gameplay. Under the newly dubbed UbiArt Framework engine, 'Child of Light' is born. A tactical, turn-based RPG with 2D exploration, 'Child of Light' will wow anyone at first glance, and might just be the beginning of Ubisoft's devotion to smaller, more innovative titles.
Conclusion: Every aspect of Child of Light has an unmistakably artisinal, organic feel to it. None of it feels focus-tested, or designed to appeal to the broadest possible audience; rather, it always comes off as exactly the expression its creators intended. The artwork on display is stunning, and the combat is constantly engaging, and the characters openly defy genre convention.
Pros: Beautiful art, Excellent combat, Hand crafted feel, Well balanced
Excerpt: There are a growing number of indie games that will grant players wondrous, creative experiences that a big publisher too focused on the bottom line wouldn’t dare try. But what happens when one of those big publishers allows its creative minds to work on a completely different type of game, atypical from that publisher’s popular fare?
Excerpt: Over the past few years, Ubisoft's Ubi Art studio produced gorgeous 2-D games, namely 2011's Rayman Origins and its grand 2013 follow-up, Rayman Legends . For its latest project, Child of Light , the developers took an entirely new direction, creating a fantasy world and surrounding it with role-playing elements that work better than most games in the genre. The story revolves around Aurora, a young girl thrust from her world into the dark land of Lemuria.
Pros: Tremendous presentation, with hand-drawn visuals and a worthwhile soundtrack, Gameplay doesn't follow the role-playing norm, The multiplayer isn't as strong as other games, but works well enough
Cons: Rhyming dialogue can be its own worst enemy, May take a while to get into the battle system, Can be too easy unless you crank up the difficulty
Conclusion: It’s difficult to read because the sense of rhythm is completely off, which may have become clear if they’d had someone read it aloud. This is a mild source of irritation through the whole game that eventually led to me becoming less invested in the characters and their plights. Like the combat, the game’s story picks up towards the end, playing with some interesting themes and going for the heart with moderate effectiveness.