Excerpt: " Bound by Flame " is a real chance for developer Spiders . They've been producing low budget games for the last five years, and whilst some of their titles have been well received - their adventure games such as Gray Matter and Sherlock Holmes, for instance - they've all flown under the radar. With Bound by Flame launching to a console with a very limited library, Spiders are able to receive far more attention that would otherwise be visited upon them.
Summary: Based out of Paris, Spiders development studio may still be considered new to the video game industry. From the investigative mysteries of 'The Testament of Sherlock Holmes' and 'Sherlock Holmes versus Jack the Ripper', to the less-than-notable 'Mars War Logs', they've yet to have a mainstream breakout success.
Excerpt: Bound By Flame is an RPG that’s crept up on a lot of people with ninja like skills. There definitely seems to be two camps here and one that very inquisitive about Focus Home Entertainment’s new entry into the RPG genre. With so many questions to be answered let’s get on with an overview to start, eh? So, the history lesson first then. The Ice lords have come along with an army of Deadwalkers and pretty much are kicking arse all over the lands of Vertiel.
Excerpt: Bound By Flame likes RPG tropes so much, it features every single one of them. They're all here, including choice-driven narrative and karma-determined character appearance. It can be justifiably described as the poorer cousin of almost every RPG that’s been released in the last 15 years. Of course, you know this. Nobody’s expecting it to be the next Mass Effect, or even Alpha Protocol.
Conclusion: As I’m sure anyone can tell from the discombobulation of words here, I have struggled with my thoughts about Bound by Flame. I have enjoyed it, I really have, but how can I explain it to others? What about it makes it something I must recommend to all of my RPG-loving friends? The sad truth is that there is nothing extraordinary about it to tell anyone Bound by Flame should be on their must-play lists for 2014.
Pros: Always great to tailor gameplay to your preferences and watch your decisions throughout the game, no matter how small, have an impact on the overall story;
Cons: Nothing feels that innovative, as if the developers hand-picked their favorite elements from various RPGs and worked them in.