Summary: If the alliterative title Zack Zero makes you think of a bad '90s edutainment cartoon (whose mere existence is made even more egregious by the staggering amount of entirely JAWESOME '90s cartoons), then you actually already have some idea of what to expect. What purports to be a callback to retro, side-scrolling, 2D gameplay ends up being a cheap imitation of the style -- a sometimes broken imitation at that -- that was gussied up and hurriedly trotted out.
Summary: Zack Zero stumbles through his adventure to save his beautiful girlfriend. Unfortunately, the game's puzzles are too simple and the story is never compelling. On the other hand, the graphics are incredible and there's a lot of variety to the stage backgrounds. Fans of 16-bit platformers will get a kick out of some of the concepts, but you're better off finding a Sega Genesis on eBay! This product was submitted by the publisher for review.
Excerpt: There is no cliche in gaming more widely used than the ‘kidnapped girlfriend’. It’s one of the most archaic plot devices used in videogames, something the platforming genre has mostly grown out of. So it’s no surprise that Zack Zero uses this trope unabashedly to set up its razor-thin narrative, just one of the many things that goes wrong in this 2.5D platformer.
Excerpt: It’s so hard to create a good platforming game these days, just because of the legacy that other classics have lived up to. Think about it -- has anyone really made a game as good as the original Mega Man series (9 and 10 not withstanding, obviously)? Or for that matter, a 2D platformer that was in the same league as Mario. These newbies keep on trying, but they’re missing that certain something to make them remarkable.