Excerpt: According to the formula, Yakuza 4 should be a total disaster. Game developers that blatantly repeat themselves by re-using assets, environments and gameplay aspects are often seen as lazy or greedy and are usually accused of exploiting a past success for a second wave of profits.
Excerpt: What you immediately notice about Yakuza 4 is how fun and real the setting feels. Based on the red light district of Tokyo, Kamurocho’s world isn’t only the perfect background for the stories you’ll experience but even more a place to spend hours and hours on addictive side-missions and deeply...
Conclusion: This sophisticated tone is one of the reasons I would recommended Yakuza 4 to any PS3 owner. It’s brutally violent, intriguing from start to finish and requires a surprisingly small amount of background knowledge.
Conclusion: It often seems like Yakuza 4 is conspiring against itself, holding its own cool features back behind technology and game design. It’s not that Yakuza 4 is a bad game, but rather that too many of the game’s eccentricities don’t work in its favor.
Excerpt: There is a section early in the first Yakuza game that does a magnificent job of establishing series star Kazuma Kiryu as an impossible bad-ass without actually forcing the player to take part in any battles.
Pros: Hero vs. Hero & Hero.
Cons: My continuing inability to find a save point in downtown Tokyo.
Excerpt: Yakuza 4 aims for realism almost the whole way through, which often makes it come across as a sterile experience. It fails to impress visually, but given the gameplay experience, I'm not sure the developers were really trying for that.
Excerpt: SEGA’s Yakuza series is one that has changed very little since the release of the first game back in 2005. Even the stories of the previous two games shared similarities with the original: big hearted ex-Yakuza Kazuma Kiryu is constantly being dragged back into the criminal underworld that he...