Summary: Interesting turn based strategy game. Different from all the other console games that I have played. I have played similar strategy games on PC (commandos, civilization, age of empires) and this would probably rank as 4th.
Summary: For the most part this game is great. It's a team combat and base management game that uses a turn based system and offers the ability to save whenever you want. That in my opinions makes it unique in a world of cookie cutter real time video games and their fixed save points. The graphics are crisp and colorful.
Good fun, but pales in comparison to the original game.
Jon N., Amazon
17 November 2012
Summary: I was, like many gamers, a huge fan of the original X-Com series. Even now, almost 20 years later, I still believe the original X-Com: UFO Defense was one of the four or five greatest PC strategy games that I've ever played. The original was THAT GOOD; it totally blew my mind and had me cutting classes in college so I could run back to the dorm and play a few more turns (luckily, my GPA didn't suffer).
Great nostalgia factor, but bugs keeping it from 5 stars
Hyper "Hyper", Amazon
26 October 2012
Summary: I loved the original X-com game on PC, which I played for days.. weeks at a time. This console-based reboot of it is a great successor to the original game. Its retained much of the strategic, turn-based fun elements and managed to translate it to a modernized update. Played through the first game in about 15 hours on Normal mode and literally could not put it down. It was always "One last mission!" even though it was already 4am.
Summary: Bought this a couple of months ago, was waiting for certain bugs to be patched! First impressions of this game, I thought it was amazing, graphics & gameplay wise. However You soon realise the aliens are not spread over the map randomly like the original X-COM game on the Amiga & PC. The Aliens seem to have "Trigger Points" making them appear on the map! This kills any tension hunting the aliens as you know 90% of the time where the aliens appear!
Can Gameplay Make Up For Unimaginative Storyline? (Spoilers?)
16 January 2013
Summary: This game is a fantasy for the original X-Com enthusiasts. At least that is how I found out about it. When I first tried the demo I was sold on this game. The same solid gameplay remained for the game's duration. I was even impressed by the way the game was so integrated into the "tutorial" process. This rang true in major research projects again. But when it came close to the end of the game--which seemed way too early-- the novelty of all these features wore off.
Summary: Has been some great entertainment the past few weeks. Heaps to do and when
you think is this it, there is more just waiting around the corner. However…
The corner seems so close but the game has no consistency, so it
takes ages. For example. If you are not cautious in every move possible, there is a
chance you are gonna loose players with the flick of a switch. I have lost so
many players to week aliens so many times, players that have the highest rank
Summary: This is a good game, and I have been playing it almost constantly since I bought it but it is an unfinished product. It needs software patches to fix the huge list of errors or 'bugs' in the code. I wish I had not pre-ordered and waited. Did they not test the game before releasing it???