Excerpt: Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like we’re a kid running around in a Wolverine costume. This is the promise of Silicon Knights’ X-Men: Destiny: to let us live in the X-Men world in a way that other super-powered games haven’t.
Pros: Good fan service, Entertaining boss encounters, Customizing your mutant
Cons: The awful presentation, Dull, repetitive battles, Lack of polish
Excerpt: On paper X-Men: Destiny seems like a great idea for a game. You play as a mutant who has just discovered his or her powers, and you can customize and grow your power set as the game progresses. As you fight alongside the X-Men and The Brotherhood against a common foe and the who's who gallery of famous mutants helps you adjust to your powers, you'll be faced with moral dilemmas that will shape your character and eventually steer you to towards the moment when you choose...
Summary: X-Men: Destiny could intrigue some hardcore gamers and X-Men fanatics. But the game in execution doesn't really deliver something truly special. It doesn't quite follow in the foot steps of more superior Marvel comic games such as the X-Men: Legends or Marvel: Ultimate Alliance games or come close to surpassing the stronger Spider-Man games that were produced.
Excerpt: There was a short period of time when video games based on licensed super hero games were actually decent and some even quite good. Whether it was the Spider-Man games on PS2 and Xbox or The Incredible Hulk: Ultimate Destruction, the action hero genre was filled with action. That trend unfortunately has not been the case this generation, with the exception of Batman: Arkham Asylum.
Conclusion: Ultimately, all of these arguments can be boiled down to one larger complaint with the game: For all of the trumpeting of making your own choices, X-Men: Destiny doesn't allow for deep customization, giving you shallow options that don't affect the deeper game at all. It's disingenuous and disenchanting. Even the level design doesn't allow for choice. There are a few hidden items and one or two side challenges, but nothing that lets you shape the flow of the larger game.
Excerpt: Decisions. The basis of your entire life can be broken down into a series of decisions, whether they be good or bad choices, for better or for worse. X-Men: Destiny preaches the same concept, yet it really boils down to one major decision: are you enough of a die-hard X-Men fan (like myself) to sit through an uninspired, wholly mediocre, and highly unoriginal action game?
Excerpt: X-Men Destiny Three teenagers attempt to fulfill their X-Men destinies in this beat-‘em-up by the developers of 2008’s Too Human. Featuring light role-playing elements and more character cameos than your average Capcom fighting game, X-Men Destiny is a departure from the similarly themed Marvel Ultimate Alliiance series. Destiny is strictly a solo affair, and the iconic heroes and villains from the X-Men universe are not playable.
Summary: X-Men: Destiny is an original video game that casts players as new mutant recruits in a rich, branching story line that features a deep element of choice and gives players control of their destiny.