Excerpt: Many of us who grew up with comic books used to love making up our own super heroes. We’d hash out the requisite origin stories, debate which powers suited our characters and consider the appropriate length of our capes. Every bit of the process was essential, and more importantly, it was fun, and that is exactly why games like City of Heroes and DC Universe Online have been successful.
Summary: I think it would be interesting to see the development of a bad game. No one sets out to make a bad game, right? I would love to see how a good idea for a game can go so horribly wrong. Take, for example, X-Men: Destiny. The idea for the game, that you play as a young mutant learning their powers and deciding whether to join the titular X-Men or the Brotherhood of Mutants, is a good one. Actually, it’s a very good one.
Is it Bad When the Best Part of a Game is its Credits?
15 October 2011
Conclusion: As the title says, the best part of the game is its ending. It's not just because the game is over but the credits offer the gameplay I hoped the actual game would have. As it is, though, it's an uninspired, bland brawler with little going for it.
Excerpt: Most tend to agree that the X-Men franchise is awesome. Humans that have mutated genes granting them unique abilities is a great concept, and because of the unique cast of characters and powers X-Men has created there are ample opportunities for developers expand upon it. Silicon Knights has taken it upon themselves to do just that and create a game to continue the story with a new mutant.
Pros: Offers a variety of powers and costumes, Good fan service
Cons: Short campaign with repetitive missions, Mindless combat, Choices have no real impact on the story
Excerpt: The X-Men have enjoyed quite the run of success over the past decade or so. Multiple blockbuster movies and even a few well-done, entertaining games have put the mutants in the public’s good graces.
Excerpt: ? Or even earlier than that? There is no shortage of games based on Marvel, DC, or entirely new characters, and while the choice of new superhero games this fall is a little weak, Activision has a new offering for you to try:
Conclusion: All of which has been a long-winded way of saying this: X-Men Destiny is a shallow beat-em-up with basic role-playing elements and a poorly told story in the background. It’s as short as it is simple, and certainly won’t be wowing you with its production values – it looks, and feels, like a tarted up Playstation 2 release. All of which said, it’s surprisingly playable. It’s basic, but so straightforward and simple that it makes for easy to digest, mindless gameplay.
Pros: Well, it works, and manages not to outstay its welcome...
Cons: ...by being so short that you barely have time to register how unsatisfying the whole experience is. A waste of a great idea.