Summary: Comic book videogames have enjoyed varying degrees of quality over the years, but their stock has rarely been higher than now. Batman: Arkham Asylum and the upcoming Batman: Arkham City are critically acclaimed, while Spider-Man has been holding up Marvel's end with the well received Spider-Man: Shattered Dimensions . With X-Men: Destiny , Silicon Knights hopes to follow up on these triumphs by giving the X-Men a game to be proud of. Silicon Knights did not succeed.
Excerpt: Many of us who grew up with comic books used to love making up our own super heroes. We’d hash out the requisite origin stories, debate which powers suited our characters and consider the appropriate length of our capes. Every bit of the process was essential, and more importantly, it was fun, and that is exactly why games like City of Heroes and DC Universe Online have been successful.
Excerpt: Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like we’re a kid running around in a Wolverine costume. This is the promise of Silicon Knights’ X-Men: Destiny: to let us live in the X-Men world in a way that other super-powered games haven’t.
Pros: Good fan service, Entertaining boss encounters, Customizing your mutant
Cons: The awful presentation, Dull, repetitive battles, Lack of polish
Summary: This game sucks.
is one of those projects that sounds good on paper but just totally falls apart when it gets to the practical execution phase. We’re given a barebones “story” that barely makes it past the deep and intricate storylines of your average
, much less an actual
Pros: None. Not a one. Null. Nada. Nil. Zilch. Zero. Zed. Zip.
Cons: The game is boring!, You’re not an X-Man. You’re not part of the Brotherhood. You’re not even a real mutant from Marvel continuity. On top of all this, there’s no option to create your own character or pick your own powers (beyond the rather limited choices they offer)., Endless generic bad guys to fight…over…and over…and over…, Cutscenes cannot be skipped! Who designs a game like this?
Summary: I don’t know what’s harder – to come up with a complete list of everything that is wrong with X-Men Destiny or to try and find something positive to say about the game. Since the former is longer, let’s go with the latter. X-Men Destiny is neither the worst X-Men game ever made, nor is it even close to being the worst game of the year.
Excerpt: X-Men Destiny is an unattractive game that remains unattractive throughout its short length. There's unfortunately no getting around this. Some aspects of the presentation work well enough, and some of the cutscenes look decent. However, the in-game action is always choppy, muddled, and unsightly.
Conclusion: well as a football fanatic named Grant; Adrian who is the son of an anti-mutant extremist (Adrian obviously being a mutant himself); and Aimi, a mutant girl that was smuggled out of Japan. The rally is then (presumably) attacked by Magneto and all hell breaks loose. Purifiers (an anti-mutant organization) show up and start capturing mutants.
Excerpt: On paper X-Men: Destiny seems like a great idea for a game. You play as a mutant who has just discovered his or her powers, and you can customize and grow your power set as the game progresses. As you fight alongside the X-Men and The Brotherhood against a common foe and the who's who gallery of famous mutants helps you adjust to your powers, you'll be faced with moral dilemmas that will shape your character and eventually steer you to towards the moment when you choose...
Summary: X-Men: Destiny could intrigue some hardcore gamers and X-Men fanatics. But the game in execution doesn't really deliver something truly special. It doesn't quite follow in the foot steps of more superior Marvel comic games such as the X-Men: Legends or Marvel: Ultimate Alliance games or come close to surpassing the stronger Spider-Man games that were produced.