Excerpt: Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like we’re a kid running around in a Wolverine...
Pros: Good fan service, Entertaining boss encounters, Customizing your mutant
Cons: The awful presentation, Dull, repetitive battles, Lack of polish
Excerpt: X-Men Destiny is an unattractive game that remains unattractive throughout its short length. There's unfortunately no getting around this. Some aspects of the presentation work well enough, and some of the cutscenes look decent. However, the in-game action is always choppy, muddled, and unsightly.
Summary: Comic book videogames have enjoyed varying degrees of quality over the years, but their stock has rarely been higher than now. Batman: Arkham Asylum and the upcoming Batman: Arkham City are critically acclaimed, while Spider-Man has been holding up Marvel's end with the well received Spider-Man:...
Summary: This game sucks.
is one of those projects that sounds good on paper but just totally falls apart when it gets to the practical execution phase. We’re given a barebones “story” that barely makes it past the deep and intricate storylines of your average
, much less an...
Pros: None. Not a one. Null. Nada. Nil. Zilch. Zero. Zed. Zip.
Cons: The game is boring!, You’re not an X-Man. You’re not part of the Brotherhood. You’re not even a real mutant from Marvel continuity. On top of all this, there’s no option to create your own character or pick your own powers (beyond the rather limited choices they offer)., Endless generic bad gu...
Conclusion: well as a football fanatic named Grant; Adrian who is the son of an anti-mutant extremist (Adrian obviously being a mutant himself); and Aimi, a mutant girl that was smuggled out of Japan. The rally is then (presumably) attacked by Magneto and all hell breaks loose.
Summary: X-Men: Destiny could intrigue some hardcore gamers and X-Men fanatics. But the game in execution doesn't really deliver something truly special. It doesn't quite follow in the foot steps of more superior Marvel comic games such as the X-Men: Legends or Marvel: Ultimate Alliance games or come close...
Summary: When a game touts the importance of player choice on the outcome of some sort of epic storyline, I tend to expect deep, rich narrative that actually depends on the decisions I make throughout.
Summary: I think it would be interesting to see the development of a bad game. No one sets out to make a bad game, right? I would love to see how a good idea for a game can go so horribly wrong. Take, for example, X-Men: Destiny.
Is it Bad When the Best Part of a Game is its Credits?
15 October 2011
Conclusion: As the title says, the best part of the game is its ending. It's not just because the game is over but the credits offer the gameplay I hoped the actual game would have. As it is, though, it's an uninspired, bland brawler with little going for it.