Excerpt: X-Blades takes you on yet another hack-n-slash adventure that starts off a whirlwind of non-stop action, but eventually becomes repetitive and drawn-out. As far as looks are concerned, X-Blades will appeal to the anime or Japanese gamers out there since Ayumi has the very distinct features of that art style. And Ayumi isn't the only one sporting that look.
Hack 'n' slash with sexed-up heroine and dull design.
Common Sense Media
31 August 2009
Summary: Parents need to know that this is a violent, bloody hack 'n' slash game. However, the blood can be turned off in the options menu, which can make it more of a teen-oriented game. The heroine of the game wears a skimpy bathing suit. But she never loses her skimpy garments no matter how hard she fights.She can be looked as a self-centered, one dimensional killer.
Excerpt: We can't have been the only ones to have concerns about Southpeak's X-Blades. The central focus has always appeared to be the main female character's lack of clothing. Perhaps it's just us being cynical, but there's always been a big question mark over the actual gameplay and presentation.
Conclusion: Possible hitches lie in the game’s difficulty (but only well into the later stages, and not as far as I’m concerned) and Ayumi’s floaty jump, which is great for assailing hard to reach perches (the game has ample—although mostly voluntary—platforming) and annihilating airborne enemies, but troublesome when you’re trying to escape an overpowering horde of Pangolin Sorcerers or Pangos—fidgety little creatures that are all teeth and like to attack in large numbers.
Conclusion: X-Blades proves that video games are not all about computerized tits and asses. Nothing this game has to offer is groundbreaking. Really sixty dollars for this crap? Yeah it is true and all you have to do is pass on this game. If you really have to play this game then you better wait for the price to drop and no half off is not even good enough.
Conclusion: While X-Blades won’t be one of those titles that will start a revolution in a similar fashion to Beyond Good & Evil last generation, it will provide the gamers with a solid 20 plus hours of continuous mayhem, which will test their fighting skills and their ability to use magic spells. Beyond playing through the game on a harder difficulty level, there isn't much to the title beyond its single-player conquest.
Excerpt: Putting together a new game isn’t always an easy task. Decisions need to be made to determine the focus of the final product yet at times, the elements cut from the game or not brought to forefront can hurt the …