Summary: WWE 2K14 is fast, fun, and filled with nostalgic moments. On top of that, it includes the vast creation suites that make the game so incredibly replayable. While there’s not much beyond the 30 Years of Wrestlemania mode to separate it from last year’s game, it’s still worth getting simply because that one mode is worth the price of admission alone. Add in the other stuff, and this is one complete wrestling game.
Excerpt: THQ created several WWE licensed video games from 1999 up until the recent release of WWE 13 with some being great and others being a steaming pile of crap. Many fans were excited when Take-Two Interactive took over the series, after the fall of THQ, and hoped to see some new life breathed into the series. However, fans ended up with more of the same and saw that the company has a long way to go with the WWE series.
Conclusion: WWE 2K14 is an amazing wrestling game with very little holding it back. The WWE has a lot of history to dive in to and it only makes me excited to see what the next, fully headed under 2K, WWE game will look like. With a fantastic roster and just greater polish overall, WWE 2K14 is a great addition into the WWE video game franchise and is a must own for any wrestling fan.
Conclusion: WWE 2K14 gets a lot right and its key drawbacks are at least a little bit overshadowed in the process. There is still a whole lot of room for gameplay improvement though, something one can hope will be addressed for the next release or even in part with some patching.
Conclusion: The change in publishers doesn't mean any changes to the core Yuke's WWE experience. The new Wrestlemania modes should appeal to anyone who's been a wrestling fan at some point over the last 30 years.
Excerpt: The Undertaker’s unbeaten streak is the only aspect of the WWE that still matters to me. The World Heavyweight Championship, Tag Team Titles, WWE Championship: they all pale in comparison to the Dead Man’s 21-0 record at WrestleMania. Yuke's has finally cottoned on to this, and in the developer’s first WWE game published by 2K Sports, it pays homage to the man who remains undefeated at professional wrestling’s premier event.
Excerpt: "I draw strength from the spirits of the dead." ~The Undertaker Let's address the elephant in the room, the giant one wearing the wrestling trunks of another brand. A peculiar but definite part of the curiosity about WWE 2K14 is the switch from the now unfortunately defunct THQ to 2K, which thankfully has a pedigree for sports titles.
Summary: Each and every year since the beginning of the Smackdown series, I return home from a midnight release, lace up the boots, put on my mask, and start my journey to be the greatest superstar to ever step into the ring. Every year, I seem to be pleased by some aspects, and baffled by others. Will WWE 2K14 be the game to win the Royal Rumble and go on to Wrestlemania to win the Title? Well, to be the best, you've got to beat the best and this go around 2K got the 3 count.
Conclusion: It would be remiss not to mention The Streak mode, where players attempt to thwart the longest running undefeated series in the history of professional wrestling. Much like the rest of WWE 2K14, the fanfare is better than the actual gameplay. A few years ago, someone likened the ailing WWE videogame franchise to a good steak restaurant. For a long time, ordering a steak for dinner was the done thing, but over the years, interest in steak waned.
Pros: Roster is huge, In-engine Superstar promos give you chills, Controls are (even) more streamlined, Kevin Nash and Scott Hall, and the rest of the NWO are okay, too.
Cons: Reversals make player vs player matches too predictable, Some WrestleMania mode match win conditions are poorly explained, Character models look extremely dated, Either record new voice over with Jim Ross or get an impersonator; he’s phoning it in