Conclusion: A tough game to judge as a newcomer. I can see all the potential in the game, but trying to work out the control system was more complex than my college physics class. It's worth checking out just for the fantastic presentation though.
Excerpt: If you think people look down on video game fans, you should try being a fan of pro wrestling. If you listen to some people, you would think it to be a fixed pantomime full of steroid addicted oafs rolling around in front of an audience comprised of NASCAR t-shirt wearing obese idiots.
Excerpt: I’ve been a long time fan of wrestling. Every Monday I watch Raw on TV and enjoy the hits and painful endings to most of the matches. Likewise, I have a long history with wrestling games, with mixed results over the past few years.
Excerpt: Wrestling is a multi-billion dollar industry, with millions of viewers enjoying the best of sports entertainment. It is therefore no surprise that wrestling is a crowd favourite when it comes to gaming.
Excerpt: WWE games have had a hard few years with some pretty lacklustre titles including some rather bizarre spin-offs (hey WWE All-Stars, how you doing?), but last year THQ and Yukes brought the game back to its roots and revitalized the franchise with WWE ’12.
Summary: WWE '13 is a love note written to wrestling's golden days. Unfortunately, it was written with the wrong hand. Gameplay and controls are so frustrating, that at the end of the day I felt like I'd just had my head bounced against the mat.
Pros: Attitude Era brings back the good old days, The game is as pretty as ever, Customization galore
Cons: Incredibly clunky gameplay, Often humorously bad animations, Lack of tutorial or practice mode