Excerpt: WWE games have had a hard few years with some pretty lacklustre titles including some rather bizarre spin-offs (hey WWE All-Stars, how you doing?), but last year THQ and Yukes brought the game back to its roots and revitalized the franchise with WWE ’12.
Summary: Ah, annual sports iterations. Many of us await them with open arms year after year, and the rest yawn in disapproval. After the massive overhaul with the Predator Technology engine in WWE '12 , fans were asking, "What's next?
Conclusion: A tough game to judge as a newcomer. I can see all the potential in the game, but trying to work out the control system was more complex than my college physics class. It's worth checking out just for the fantastic presentation though.
Excerpt: If you think people look down on video game fans, you should try being a fan of pro wrestling. If you listen to some people, you would think it to be a fixed pantomime full of steroid addicted oafs rolling around in front of an audience comprised of NASCAR t-shirt wearing obese idiots.
Excerpt: I've been a long time fan of wrestling. Every Monday I watch Raw on TV and enjoy the hits and painful endings to most of the matches. Likewise, I have a long history with wrestling games, with mixed results over the past few years.
Summary: While WWE ’13 is neither the greatest wrestling game ever produced or even the best game Yukes has ever made, it is much better than last year’s offering. Exhibition and Universe have far less bugs and detection issues, but expect to have your Create-a-Wrestler’s moveset and entrance magically reset...
Conclusion: At its core, WWE ’13 aimed to outdo last year’s edition with the Attitude Era mode, but it’s the noticeable little gameplay mechanics, such as the enhanced limb targeting and the “OMG” moments, that really steal the show here.