Excerpt: The visuals in Wizardry: Labyrinth of Lost Souls are, well you can't quite call them dated, but they do feel that way in some ways. This is a menu-driven game, with those menus being plain black and white to boot. Characters are represented by still portraits, as are enemies, and towns.
The RPG that hates you and everything that you stand for
27 June 2011
Conclusion: We’re sure this description is enough to send most players screaming for the hills, but no doubt there are some of you who read those paragraphs up there and cackled with masochistic glee. Congratulations! You are the very people for whom this game was made – go out and download it.
Pros: How it's old-school, New, attractive character artwork, Absolutely searing difficulty
Cons: How it's really, really old-school, Lack of in-game help for newbs, Dying from trapped chests
Review: Wizardry: Labyrinth of Lost Souls (Sony PlayStation 3)
16 June 2011
Excerpt: I woke Saturday morning with the dull headache of Friday overindulgence. There was a grayness to the world, a lightly throbbing strobe. I felt like I was living in the aftermath of a camera flash. I rolled from bed and stretched out the cricks and cramps in my back and neck.
Wizardry: Labyrinth of Lost Souls is a good revival of the old-time dungeon crawler.
15 June 2011
Summary: Get out the graph paper. You just might need it in Wizardry: Labyrinth of Lost Souls, an old-fashioned dungeon crawler for the PlayStation Network so true to its roots that it lacks an automap feature and just about every other amenity of a modern role-playing game.
Pros: Very old-fashioned dungeon crawler with zero modern amenities, Challenging combat right from the very beginning of the game, Tough to put down because you always want to see what's around the next corner
Cons: Very old-fashioned dungeon crawler with zero modern amenities, No automap feature
Excerpt: The Wizardry series is a long running hard core dungeon crawling franchise. Saying the word Wizardry can bring back great memories of hundreds of hours of gaming to long time PC gamers. The last proper release in the series was Wizardry 8, way back in 2001.
Excerpt: Это одновременно и увлекательное приключение, и заплесневелый хардкор, при виде которого принято морщить нос и фыркать. Причем последние годы этот хардкор пользовался нешуточной популярностью в Японии, и истосковавшимся по стародавним челленджам игрокам западного мира оставалось только кусать локти.