Excerpt: I had never heard of Dream Chronicles, and it seems to have barely registered as a blip upon its release on XBLA and PSN, so it comes with a great deal of surprise that this was actually an award-winning, best-selling game in 2007. Well, best-selling indie/casual game, to be specific. Dream Chronicles could best be summed up as Myst Lite.
Excerpt: There was a time when the adventure and puzzle genres were big. They were always most popular and most successful in the PC realm but with the advent of full digital games for consoles, we’re starting to see many such productions on the PlayStation Network and Xbox Live Arcade.
Conclusion: Le constat que l'on fait après un contact poussé avec White Knight Chronicles est mitigé : d'un côté, nous avons un ensemble manquant de personnalité, avec une histoire et des personnages qui ne hissent vraiment pas le jeu vers le haut, et de l'autre, une sorte de magie (mais de niveau 1 ou 2 seulement) qui nous fait accrocher à ce jeu appartenant définitivement à la vieille école, la HD en sus.
Pros: Un RPG de qualité dans l'ensemble, Des environnements flatteurs pour la rétine, La création de notre avatar qui prend part à l'aventure, Customisation de l'équipement visible, Des combats réussis, Apport du online appréciable (Géorama)
Cons: Histoire prenante si on se force, Character design d'un goût discutable, Pas révolutionnaire pour un sou
Excerpt: You probably remember the nay saying that took place in the months after the PS3's launch. Every aspect of the system was picked apart, from the price tag to the game library, which prompted loyalists to keep up the "Just wait for (insert game here) and it will be a PlayStation world once again" drumbeat. Metal Gear and Final Fantasy sequels usually filled that spot, but so did an RPG few knew very much about – White Knight Chronicles.
Excerpt: Level 5’s PS2 RPGs were highly-regarded and stood out quite easily due to their unique takes on the genre. Dark Cloud was an early system highlight with its blend of traditional RPG gameplay alongside city-building, while Rogue Galaxy was an excellent latter-day release for the system that stood out thanks to its partial cel-shading (much like Dark Cloud 2) and excellent voice work.