Reviews and Problems with White Knight Chronicles II
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White Knight Chronicles II review
24 June 2012
Excerpt: Japanese roleplaying games aren’t often noted for their excessive handholding, and White Knight Chronicles II is certainly no exception. This is a sequel that fully expects you to have played the original, dropping you directly into the action without so much as a controller map. Luckily for newbs, Level-5 has included the complete original game on the disc, polished up with some of the sequel’s improvements to gameplay and combat.
Pros: Giant mecha-knights, Massive amount of content, Deep online play
Excerpt: I rather enjoyed White Knight Chronicles ( WKC ). The game was flawed in many areas, to be sure, but there was something enjoyable and, yes, addictive about creating and accessorizing your avatar and tromping through the vibrant world that Level-5 created. When I got word that a sequel was in development, I was hopeful that many of the nagging issues that hampered the first would be ironed out. Unfortunately, for the most part, this didn’t happen.
Excerpt: It’s a pretty epic year of releases for the PS3, with multiple AAA titles from some of the best development studios. While you’ll find games across a range of genres, JRPGs are lacking. This has unfortunately become the pattern for Western PS3 owners. With this in mind, many are considering investing in White Knight Chronicles II, the sequel to 2010's lukewarm White Knight Chronicles .
Excerpt: Giant, mythical, fighting machines, a princess to rescue from a tyrannical empire, and a team of rag-tag adventurers rushing to an impossible battle. No, it’s not Star Wars . This time, it’s White Knight Chronicles II . The game has a simplistic story, dull combat, and is a mess online. Still, it’s rich in color and character, and is enjoyable to play.
Conclusion: Die-hard players will enjoy the new multiplayer content but will probably feel ripped off that it comes on a full-priced retail disc rather than a downloadable content pack for the first game. New players will either be completely lost or have to slog their way through the entirety of the first game to receive the optimal experience. As such, it’s hard to make a strong case of recommendation to anyone.
Excerpt: Though Level-5 is mostly known in the West for Professor Layton, the studio also has a long history with RPGs. You would think that after developing the critically acclaimed Dragon Quest IX, Level-5 would have a firm grasp on the genre, but White Knight Chronicles II suggests otherwise. Rather than learning from the mistakes of the original, Level-5's effort amounts to using a band-aid to fix a broken arm.
Excerpt: Level 5 is the developer behind such greats as Dark Chronicle and Dragon Quest: The Journey of the Cursed King , they’re a company that had a somewhat consistent track record, well that is until White Knight Chronicles came along and spoilt everything. Whilst far from being a bad game, for Level 5 standards White Knight Chronicles was underwhelming.
Excerpt: Following on from the original title which launched last year, White Knight Chronicles II is a direct sequel, though not only in terms of narrative.
Pros: Unique gameplay style, striking a balance between MMO and JRPG., Insane amount of replay value for those who search for it., Plenty of customisation options which carry into online play., Graphics are dated, though the art style is fantastic., White Knight Chronicles II also includes a copy of the first game., Soundtrack resembles the JRPG genre in its prime.
Cons: Interface can feel a little tangled at times., Difficulty spikes and sparse checkpoints are infuriating., A weak narrative core, dampened by tedious main characters., Some customization options have to be paid for. Boo!, Lack of tutorials where needed., Playing as the White Knight lacks a certain degree of pizazz.
Summary: From Level 5 comes White Knight Chronicles II, the sequel to (you guessed it) White Knight Chronicles I. This JRPG fills the need of the hardcore adventurer, because as with the previous title, this is a game that doesn’t pull its punches. It can be punishing, often requiring a bit of grinding, lots of random encounters and numerous game over screens. But that’s why we play these titles.
Pros: Plenty of adventuring to do in a huge game world, Lots of customisation available, GeoNet adds to the longevity
Cons: Time needed to tinker to get most out of it, Combat can be unwieldly at times, Won't appeal to everyone