Reviews and Problems with White Knight Chronicles II
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White Knight Chronicles II review
24 June 2012
Excerpt: Japanese roleplaying games aren’t often noted for their excessive handholding, and White Knight Chronicles II is certainly no exception. This is a sequel that fully expects you to have played the original, dropping you directly into the action without so much as a controller map. Luckily for newbs, Level-5 has included the complete original game on the disc, polished up with some of the sequel’s improvements to gameplay and combat.
Pros: Giant mecha-knights, Massive amount of content, Deep online play
Excerpt: I rather enjoyed White Knight Chronicles ( WKC ). The game was flawed in many areas, to be sure, but there was something enjoyable and, yes, addictive about creating and accessorizing your avatar and tromping through the vibrant world that Level-5 created. When I got word that a sequel was in development, I was hopeful that many of the nagging issues that hampered the first would be ironed out. Unfortunately, for the most part, this didn’t happen.
Excerpt: It’s a pretty epic year of releases for the PS3, with multiple AAA titles from some of the best development studios. While you’ll find games across a range of genres, JRPGs are lacking. This has unfortunately become the pattern for Western PS3 owners. With this in mind, many are considering investing in White Knight Chronicles II, the sequel to 2010's lukewarm White Knight Chronicles .
Conclusion: Level-5’s work on White Knight Chronicles II takes two steps forward and one step back. While they did improve upon some gameplay mechanics that fans of the first installment voiced their concerns about, there were other issues left intact for the sequel. Despite that, White Knight Chronicles II provides a rich and rewarding experience thanks in part to its inclusion of the original White Knights Chronicles.
Excerpt: Giant, mythical, fighting machines, a princess to rescue from a tyrannical empire, and a team of rag-tag adventurers rushing to an impossible battle. No, it’s not Star Wars . This time, it’s White Knight Chronicles II . The game has a simplistic story, dull combat, and is a mess online. Still, it’s rich in color and character, and is enjoyable to play.
Conclusion: Die-hard players will enjoy the new multiplayer content but will probably feel ripped off that it comes on a full-priced retail disc rather than a downloadable content pack for the first game. New players will either be completely lost or have to slog their way through the entirety of the first game to receive the optimal experience. As such, it’s hard to make a strong case of recommendation to anyone.
Excerpt: Nearly two years ago, the original White Knight Chronicles (WKC) blended offline and online RPG play by giving you an avatar that could be used for both - he’d play a part in the offline storyline, and also be used for online combat. Unfortunately, the combat system was quite cumbersome because it tried to blend MMORPG-style controls with a console action RPG’s, and the results weren’t pretty. They were highly-flawed, but somewhat forgivable since it was a first attempt.
Excerpt: Though Level-5 is mostly known in the West for Professor Layton, the studio also has a long history with RPGs. You would think that after developing the critically acclaimed Dragon Quest IX, Level-5 would have a firm grasp on the genre, but White Knight Chronicles II suggests otherwise. Rather than learning from the mistakes of the original, Level-5's effort amounts to using a band-aid to fix a broken arm.