Summary: WET is a landmark for the ‘games as art argument’, and will be for years to come. But on top of this, it’s also fun throughout. The sense of satisfaction it gives when Rubi leaps off a wall and shotguns a man to death, slashing another with her sword in mid-air is unparalleled. The music is top notch, and the graphics and story is artfully done. Challenge mode asks a bit too much of the player, however.
Pros: Excellent retro aesthetic, Gorgeous sound, Excellent run ‘n gun gameplay
Cons: Slightly repetitive, Challenge mode is BRUTAL.
Excerpt: What is there to say about a game that shoots the bird at all of its shortcomings and injects cc after cc of pure adrenaline into the player? It turns out, there's a lot to say: WET is such a game. It's got its share of quirks, but the stylish, high-octane action should have no trouble drawing fans of Max Payne and Stranglehold . WET employs a very stylish aesthetic that hearkens back to the B-movie homages of filmmakers such as Quentin Tarantino and Robert Rodriguez.
Conclusion: So what’s the final verdict for WET? It’s a title that doesn’t offer multiple revisits due to a lack of other game modes (mini-games/challenges might have helped in that area) and no multiplayer. Fighting through crowds of enemies is only appealing for so long until a sense of confusion sets; a confusion that asks, “What else does WET offer besides the same fights over and over again?” The answer to that rhetorical question is not much.
Excerpt: If developer A2M had been tasked with making the game to tie in with Quentin Tarantino's Kill Bill, WET would have been the result. The comparisons are many: WET's star is a deadly and sexy katana-wielding assassin called Rubi. Kill Bill's star is a deadly and sexy katana-wielding assassin called Beatrix. WET is a B-movie-inspired, violent swear-fest. Kill Bill is a B-movie-inspired, violent swear-fest. WET's violence is all about looking cool.
Conclusion: Rubi uses her ample acrobatic skills to negotiate an array of elaborate set pieces (each better than the last, A2M really go all out on selling each locale) that culminate in a series of progressively more intense gunfights, a.k.a. Arena Performances, where style is everything. You can plod through the first few levels in WET , but to truly get WET you must master the art of the Style Points Multiplier as well as Acrobatic Flow (chaining moves) and A2M’s cool Split...
Excerpt: First Impressions My reaction is Slow motion action shooters are cool. Watching everything blow up around you as your enemies bleed to death is something no one should get bored of. That is why Bethesda Softworks came up with Wet. From the moment we started playing this one we noticed how much potential is flowing in the air. Ten minutes into the game and we are already running on walls in slow motion killing multiple enemies.
Excerpt: I’d been eagerly anticipating WET ’s release since seeing the first screenshots pop up in the back of GameInformer a few years back. The game looked like it could combine the best elements of Tomb Raider Stranglehold , and Max Payne into one fun to play package. Then the game disappeared for a while until Bethesda stepped up to save it from the brink of video game limbo.
Excerpt: Wet is probably the most stylized title that we've seen in a long time. The game is dripping with atmosphere, and feels a bit like a Quentin Tarantino flick. Tarantino films and Wet both borrow heavily from the 1970s-era drive-in type of movie, though younger players will probably only know the style from modern movies like Kill Bill. But you get the idea. Some controversy has surrounded the title.