Excerpt: Wanted: Weapons of Fate brings you back into the world of the action-packed movie involving assassins, bullet-bending and twist-filled plots, but this time you take control as you play as both Wesley Gibson and his father (in flashback levels). One of the things this game does right is the graphics.
Summary: Wanted does a lot of things right. It told a good story for a video game that made me care about what was going on. It has a cover system that works and there are no major complaints about the shooting mechanic. Curving bullets is cool and the feel of the Wanted movie is there.
Excerpt: Wesley Gibson is standing in a Chicago convenience store late one night, about to buy a few trinkets that he figures will at least make his meaningless life a little bit better for the next few days, when a beautiful woman steps up beside him.
Excerpt: You know precisely how this review is going to start out. I'm going to talk about how movie-licensed games generally suck and list the very few that didn't. Usually, the practice with such games is that they're released alongside the film they're based on, and very often rushed to make the deadline.
Excerpt: It's been a while since Wanted shot up theaters. Whether or not fate actually had anything to do with it, the trigger has been pulled on a game that uses the movie license and pulls from the comic book source material. Does Weapons of Fate earn its license to kill?
Excerpt: This is a review for a movie-licensed game, so while your curiosity might have brought you here, it's reasonable to think that you're also highly skeptical. You've probably played a few movie games in the last couple years. Maybe you were tricked into renting