Excerpt: Wanted: Weapons of Fate is not your typical movie tie-in game. For one, it released several months after the film it is based on, but also it comes complete with an original story. That does not stop the game from falling into the same pitfalls most licensed based games do. Shallow gameplay mechanics and a short playtime rear their ugly head as they often do in this type of game. There are some positives elements though.
Conclusion: Shamefully brief and offering almost no replay value beyond gathering collectible scraps of paper to unlock perfunctory character skins and concept art, Wanted represents terrible value for money. You’ll undoubtedly enjoy playing thorough once, but only the truly dedicated will feel compelled to return for seconds.
Summary: Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley's quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world's most notorious killers.
Excerpt: Name: Wanted: Weapons of Fate Genre: Third-Person Shooter Platform: PlayStation 3, Xbox 360, PC (Reviewed on Xbox 360) Watch the video review. Most games based on a movie aren’t given much chance for success. Those odds get even worse when that game is based on a movie that was based on a comic book. Then again, everything producer Pete Wanat touches is pretty much gold.
Summary: Set shortly after the events of last year's Wanted movie, Weapons of Fate is a stylish third-person shooter in which you play predominantly as movie protagonist Wesley Gibson. Armed with skills inherited from your also-playable super-assassin father, you spend much of the game gunning down goons while effortlessly moving between positions of cover, bending bullets around corners, and slowing down time so dramatically that you can shoot enemies' bullets out of the air.
Pros: Bending bullets around corners is cool, Slow-motion sequences look great
Cons: Enemies are predictable and lack variety, Inconsistent frame rate, Cutscenes look awful, Playing as unlockable bosses adds nothing to the game, Takes less than six hours to beat
Conclusion: It's hard to get too excited about a licensed game when you have no real love for the license. I can't really say that Mark Millar's comic or Timur Bekmambetov's movie adaptation got my juices flowing back when I first encountered them. So what is there for me to get excited about when Grin creates the video game sequel of the movie. Not much, but there is more to Wanted: Weapons of Fate , than the typical movie license game.
Pros: Some great innovative gameplay mechanics, nice cover system, the level in the plane is impressive, good use of the license.
Cons: Short campaign, uninspired level and enemy design, annoying triggers rather than obvious objectives.