Excerpt: Wanted: Weapons of Fate is not your typical movie tie-in game. For one, it released several months after the film it is based on, but also it comes complete with an original story. That does not stop the game from falling into the same pitfalls most licensed based games do. Shallow gameplay mechanics and a short playtime rear their ugly head as they often do in this type of game. There are some positives elements though.
Conclusion: Shamefully brief and offering almost no replay value beyond gathering collectible scraps of paper to unlock perfunctory character skins and concept art, Wanted represents terrible value for money. You’ll undoubtedly enjoy playing thorough once, but only the truly dedicated will feel compelled to return for seconds.
Summary: Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley's quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world's most notorious killers.
Excerpt: Name: Wanted: Weapons of Fate Genre: Third-Person Shooter Platform: PlayStation 3, Xbox 360, PC (Reviewed on Xbox 360) Watch the video review. Most games based on a movie aren’t given much chance for success. Those odds get even worse when that game is based on a movie that was based on a comic book. Then again, everything producer Pete Wanat touches is pretty much gold.
Conclusion: It's hard to get too excited about a licensed game when you have no real love for the license. I can't really say that Mark Millar's comic or Timur Bekmambetov's movie adaptation got my juices flowing back when I first encountered them. So what is there for me to get excited about when Grin creates the video game sequel of the movie. Not much, but there is more to Wanted: Weapons of Fate , than the typical movie license game.
Pros: Some great innovative gameplay mechanics, nice cover system, the level in the plane is impressive, good use of the license.
Cons: Short campaign, uninspired level and enemy design, annoying triggers rather than obvious objectives.
Summary: Что из этого выходит. Wanted: Weapons of Fate спорный проект, который мог бы стать очень неплохой игрой по мотивам фильма. С одной стороны: неплохой сюжет, занимательный геймплей, продуманая боевая система. Но с другой: нехватка идей, лишние и ненужные идеи, некачественные ролики, отсутствие разнообразия и просто слабая реализация.