Excerpt: Once I was clueless and pathetic, just like you. Sitting in front of my TV playing videogames, getting fat. I was a loser. With this intro Wanted: Weapons of Fate sets the tone for what’s waiting for you. An adrenaline-pumping shooter with a small dose of comedy and a stereotypical nerd as assassin.
Excerpt: Wanted: Weapons of Fate is not your typical movie tie-in game. For one, it released several months after the film it is based on, but also it comes complete with an original story. That does not stop the game from falling into the same pitfalls most licensed based games do.
Excerpt: Wanted: Weapons of Fate brings you back into the world of the action-packed movie involving assassins, bullet-bending and twist-filled plots, but this time you take control as you play as both Wesley Gibson and his father (in flashback levels). One of the things this game does right is the graphics.
Excerpt: Despite being a throwaway movie, Wanted should make for good video game material. The film followed Wesley Gibson, an ordinary man in an ordinary job who suddenly finds himself part of a team of assassins.
Summary: Wanted does a lot of things right. It told a good story for a video game that made me care about what was going on. It has a cover system that works and there are no major complaints about the shooting mechanic. Curving bullets is cool and the feel of the Wanted movie is there.
Conclusion: Shamefully brief and offering almost no replay value beyond gathering collectible scraps of paper to unlock perfunctory character skins and concept art, Wanted represents terrible value for money.
Excerpt: Melodrama. It’s something we’ve all come to accept in our video games these days. If we’re not buckling our knees under the crushing task of saving all known civilization, we’re clinging to a scrap of makeshift cover, with tracers whizzing past our heads and only the weapon at our side to cut down...