Excerpt: In the ten years since Virtua Tennis was released in arcades, it's hardly changed. Sure, the graphics have improved a bit, and the player roster has kept up with the times, but for all intents and purposes it's exactly the same game now that it's always been.
Excerpt: As some of you know, I’m a tennis fan. I played in high school and I still play today (and I’m actually quite good, despite my very un-tennis-like 6’3, 220lbs. frame), which is why I’m always looking for the next great virtual incarnation that will capture my attention during periods of bad weather.
Excerpt: It’s always something of a surprise when a time-honoured (or well-known at the very least) videogame franchise, usually able to deliver an overall solid and enjoyable experience, fails to elicit a favourable reaction with its latest edition, but this is the case with Virtua Tennis 2009.
Summary: To climb to the top of the tennis ranks in real life, you need to be a world-class athlete, put in countless hours perfecting your craft, and have an innate talent to hit a felt-covered ball extremely hard. In Virtua Tennis 2009, you just need stubborn determination.
Pros: Swing mechanics are easy to learn, Fun minigames
Cons: World Tour mode is way too easy, Gameplay lacks depth, Online play is mired in lag
Excerpt: Every year it seems we are given new versions of all the leading sports games and the latest title to jump on the cycle of updates is Segas Virtua Tennis. This time around developer Sega-AM3 have stepped aside to allow UK based Sumo Digital to handle the coding duties.
Excerpt: Summer is back! We Brits like nothing better after a season of drinking lager and watching football than to break out the fruit squash, strawberries and cream and place our finest tennis players on a giant pedestal so we can grieve for the rest of the summer when they fail to win Wimbledon.
Excerpt: “If it ain’t broke don’t fix it”. This mantra is often cited in regards to sequels of all kinds. Once a successful formula is found, why change the core mechanics? In movie sequels this often leads to recycled plots with bigger explosions, in video game sequels this often leads to recycled plots...