Summary: Before Street Fighter IV completely revamped excitement in the fighting game scene back in 2009, Virtua Fighter was still going strong with the fifth installment hitting a couple years earlier. Even though the arcade, PlayStation 3, and Xbox 360 iterations were all vastly different from one other (with each having their own set of unique problems), Virtua Fighter 5 was heralded as one of the best fighting games to ever come out.
Pros: Some of the richest, most complex fighting gameplay around, Solid online gameplay with well-done netcode, Option-packed customization DLC offers a lot of value, Offers some of the best tutorial and training modes in modern fighters
Cons: Single-player mode is weak compared to previous iterations, No way to earn customizations without DLC
Conclusion: Virtua Fighter’s presentation is pretty week. The game lacks its own original style. Fighting games usually have some sort of strong connection with their art style, be it the brutal brawls of Mortal Kombat or the high speed anime fights of Blaz Blue. Virtua Fighter’s stages, moves, and characters are all bland. Again this is not to say they are believable, but they lack the imagination and creativity that is so key to the experience of fighting games. Most of the...
Excerpt: I've never been much of a 3D fighting game enthusiast, preferring the tight, easier-to-manage gameplay of the 2D realm. That being said, most casual players are irrationally terrified of combo-heavy 2D fighters, so the dial-a-combos of games like Tekken are the most common fighting fare I offer house guests who want to hit things.
Excerpt: Virtua Fighter 5 is one of the first fighters to show up on the PS3, but instead of being a game that any PS3 owner is likely to pick up, it is definitely geared towards long-time gamers who have followed the series for at least a couple of iterations. Visually, the system struts its stuff. Characters and arenas look wonderful and detailed.
Excerpt: First Impressions My reaction is Nothing brings friends and families together more than a good old fighting game to beat the crap out of each other with. Celebrated games such as street fighter and mortal combat (and many other fighting games) had the convenience appeal towards them. You can either get to turn on the system and play for ten minutes mashing buttons or you can spend months playing and practicing with one character to nail down every combo and grab move...