Conclusion: "Il reste peut-être des détails que je n'ai pas envie d'évoquer, mais ce qu'on doit retenir en priorité de tout ça, c'est que nous avons tous vécu une aventure pas très originale certes, mais calibrée de sorte que chacun en a pris plein la gu.... toutes les dix minutes. A la lecture de mon récit, vous n'avez sans doute pas autant vibré que moi sur le champ de bataille, alors si vous me laissez vous donner un dernier conseil, c'est de tenter le coup au moins une fois si...
Pros: On s'y croit !, Un rythme qui ne faiblit pas, Impeccable d'un point de vue technique, Un ton adulte pas déplaisant, Crédits originaux, Eprouvant et...
Cons: ... éprouvant, Un décor qui sent le vu et revu, Des ennemis ne se renouvelant pas ?, On ne peut pas marcher
Conclusion: Vanquish is a game that both old-school and current gamers can appreciate. While the game is fairly linear, which isn’t surprising since it’s a shooter for the most part, it features enough challenge and flair to keep the game fresh and interesting. Its atmosphere is a tribute to old-school gaming because of all the action happening at once.
Excerpt: First Impressions My reaction is Despite the fact that I have never been a big fan of the Resident Evil series personally, there is no denying that Shinji Mikami is a video gaming heavy weight. His work with Capcom over the years has yielded some outstanding results. Vanquish is his first game after the demise of Clover studios and as an ‘external member’ of Platinum Games.
Summary: Vanquish isn’t for everyone, but it is one of the most stylish and best looking games I’ve played all year. The action is fast and frantic and unlike anything else I’ve played. Despite the ridiculous speed that would even have Sonic jealous, the cover system works perfectly. The great gameplay manages to cover up what is a bare-bones story that does little more than explain what’s happening.
Conclusion: A highly polished gameplay foundation makes Vanquish a title well worth playing, even if it's over far too quickly, something that unfortunately cannot be said of its cliche laden story and incredibly annoying character dialogue.
Excerpt: Since the start of its development in 2007, third-person shooter Vanquish has been something of a mystery. Directed by Shinji Mikami (known mainly for the Resident Evil series), the game looks like a Halo or a Gears of War. The good news it that Vanquish isn’t just a retread of those hallowed franchises, as it exhibits some unique traits of its own; the bad news is that it exhibits some poor design choices whose faults are too obvious to ignore.
Pros: Some of the most interesting level design and most dynamic firefights you'll ever experience. The environments are epic and the boost slide is awesome.
Conclusion: Alas, Vanquish is also lacking some much needed polish to increase the overall appeal and immersion. The power-sliding can be clunky when not on flat terrain or when attempting to move around corners, while the game is sometimes finicky when it comes to cover that can or cannot be shimmied across. There were also a couple of nasty bugs, including one that meant I had to double back to kill a non-threatening remaining enemy before a particular door would unlock: lame.