Excerpt: First Impressions My reaction is Despite the fact that I have never been a big fan of the Resident Evil series personally, there is no denying that Shinji Mikami is a video gaming heavy weight. His work with Capcom over the years has yielded some outstanding results.
Summary: Vanquish isn’t for everyone, but it is one of the most stylish and best looking games I’ve played all year. The action is fast and frantic and unlike anything else I’ve played. Despite the ridiculous speed that would even have Sonic jealous, the cover system works perfectly.
Summary: is by no means a perfect game. It won’t win Game of the Year, and it probably won’t make a lasting impression in the roster of video games that have been released. It is, however, a very reasonably fun game that is worth playing until the end.
Conclusion: A highly polished gameplay foundation makes Vanquish a title well worth playing, even if it's over far too quickly, something that unfortunately cannot be said of its cliche laden story and incredibly annoying character dialogue.
Excerpt: on crack.” It was designed to be a fast-paced, super-intense third-person shooter that is simply more over-the-top than any other game in the genre. Platinum Games already has the technically impressive
Excerpt: Since the start of its development in 2007, third-person shooter Vanquish has been something of a mystery. Directed by Shinji Mikami (known mainly for the Resident Evil series), the game looks like a Halo or a Gears of War.
Pros: Some of the most interesting level design and most dynamic firefights you'll ever experience. The environments are epic and the boost slide is awesome.
Conclusion: Alas, Vanquish is also lacking some much needed polish to increase the overall appeal and immersion. The power-sliding can be clunky when not on flat terrain or when attempting to move around corners, while the game is sometimes finicky when it comes to cover that can or cannot be shimmied across.