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Valkyria-chronicles.15908445
8.5 out of 10

Valkyria Chronicles

In 1930s Europa, tensions rise to an all-time high between the c Read more

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Reviews and Problems with Valkyria Chronicles

Showing 1-4 of 4
Overall 6
5.5
Looks 7
7.0

Valkyria Chronicles Accessibility Review

ablegamers.com
12 April 2011
  • Excerpt: Visuals Valkyria Chronicles has a bright, lighthearted Japanese art style despite being a game about war, which makes it easy to track what is going on in the environment around you. The vast majority of the maps and text boxes are very easy to read, with high contrast between the text and the background as well as relatively large font (though the font size is not adjustable).
  • Read full review
Overall 6
5.5
Looks 7
7.0

Valkyria Chronicles Accessibility Review

ablegamers.com
12 April 2011
  • Excerpt: Visuals Valkyria Chronicles has a bright, lighthearted Japanese art style despite being a game about war, which makes it easy to track what is going on in the environment around you. The vast majority of the maps and text boxes are very easy to read, with high contrast between the text and the background as well as relatively large font (though the font size is not adjustable).
  • Read full review
Overall 6
5.5
Looks 7
7.0

Valkyria Chronicles (PS3)

ablegamers.com
12 April 2011
  • Excerpt: Visuals Valkyria Chronicles has a bright, lighthearted Japanese art style despite being a game about war, which makes it easy to track what is going on in the environment around you. The vast majority of the maps and text boxes are very easy to read, with high contrast between the text and the background as well as relatively large font (though the font size is not adjustable).
  • Read full review
Overall 5
5.0
Gameplay 7
7.0
Looks 6
6.0

Valkyria Chronicles - Enter the Edy Detachment (PS3) - Review

VGChartz
25 April 2009
  • Excerpt: Since this is a review of a downloadable episode (hereafter referred to as DLC), I am going to quickly define exactly what each score pertains to. Presentation will be mostly dependent on story, voice acting, and use of already established visual presentation. Gameplay is dependent on the amount of strategy used in the missions provided. Value is based on the episode’s average playtime, price of the DLC, and variety of gameplay in the episode.
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