Excerpt: Over the last few years, the UFC has skyrocketed in popularity and taken over the sports world. Pugilist enthusiasts couldn't have been happier when THQ said they would be handling the reboot of the franchise. UFC: Undisputed is easily the best UFC game ever released and is a close contender for being the best sports fighting game available. Cutting to the chase, UFC: Undisputed looks fantastic. All of the fighters look just like they would on TV.
Excerpt: Quinton "Rampage" Jackson is closing in on you at frightening speed. Sweat is dripping over his heavily-tattooed muscles. He wants to hurt you - perhaps by bending one of your arms the wrong way, or more likely by simply hitting you in the head until you stop moving. Your face is already puffed and swelling from the vicious beating Mr Rampage gave you in the last round. This time he's going to shut you down for good. But you're ready.
Conclusion: Aussi complexe à maîtriser qu'enivrant à contrôler, ne serait-ce qu'un peu, UFC 2009 Undisputed vient proposer une solution crédible au jeu de combat sur console, totalement épuré d'effets spéciaux et qui mise avant tout sur un réalisme à toute épreuve et un long apprentissage qui offre au joueur l'impression qu'il ne s'entraîne pas pour rien.
Pros: Gameplay prégnant, Graphismes aboutis, Mode carrière ultra chronophage, Puissance des coups perceptibles, Ne s'offre pas au premier venu
Cons: Rebutant pour certains, notamment les phases au sol, Un manque de rythme parfois dans les combats
Summary: UFC Undisputed 2009 is a great beginning for a new series, but lots of things need improvement if they want to become “King of the Ring” (or octagon). I can say that this is the game that has come the closest to capturing all the excitement of the UFC in video game form, but they need to work on improving the AI (especially when it comes to submissions), gives us more Create-a-Fighter options and reducing the amount of menu navigation and flash knockouts.
Excerpt: When the first UFC game was developed by Anchor and released by Crave Entertainment for the Dreamcast back in 2000, I was immediately hooked by its unique fighting engine, not to mention a presentation that looked identical to the original SEG Pay-Per-Views. In fact, it was so good that I ended up giving it my vote for fighting game of the year. However, future releases were not as good. Even the Dream Factory developed UFC Tapout for the Xbox wasn't up to snuff.