Conclusion: Two Worlds II Two Worlds II surprised us to such a degree that we found ourselves thinking about the clever concepts well after play. With plenty to see and do, not to mention some great multiplayer offerings, this is a sequel worth checking out.
Excerpt: The original Two Worlds didn’t stand much of a chance. Not only did it have the misfortune of being compared to The Elder Scrolls IV: Oblivion, having been released just over a year after Bethesda’s epic role-playing game, more importantly it shipped in a nearly unplayable state, with an unstable...
Summary: Reality Pump had perhaps one of the most enviably easy jobs in videogame history -- create a game that was better than Two Worlds . When Naughty Dog needs to make an Uncharted sequel, it has an increasingly tough act to follow -- all Reality Pump needed to do was to be better than the worst...
Excerpt: New Rule: If you make a sequel that picks up immediately following the events of the first game, or shortly thereafter, you must provide a recap of the storyline so far. I don’t know, a cinematic or something. Anything.
Excerpt: This past summer, Chris and I had a chance to sit down and have some hands on time with Two Worlds II . I’ve never had the chance to play the first Two Worlds , mainly due to the lack of systems to play it on (I only just got a PS3 this past Christmas).
Summary: Two Worlds II is one of the most broken games that we actually enjoyed. There are heaps of problems, including shoddy controls, dreadful graphics, stiff animations, and atrocious voice acting, but RPG buffs will enjoy the addicting loot system and superb character development.
Pros: The ability to break down and modify loot, The superb spell creation system, The neat lock-picking mini-game
Cons: Lousy graphics, animations, and voice acting, Unresponsive controls and poor button mapping, The utterly pointless story
Excerpt: Two Worlds II is the second attempt by developer Reality Pump to deliver a wide-open fantasy environment that's defined by its great scale and the freedom it affords you to develop your character's talents as you see fit.