Summary: Reality Pump had perhaps one of the most enviably easy jobs in videogame history -- create a game that was better than Two Worlds . When Naughty Dog needs to make an Uncharted sequel, it has an increasingly tough act to follow -- all Reality Pump needed to do was to be better than the worst roleplaying game created this generation. Without further ado, it is my privilege and honor to confirm to you that yes ... Two Worlds II is better than Two Worlds ! I know ...
Conclusion: Two Worlds II Two Worlds II surprised us to such a degree that we found ourselves thinking about the clever concepts well after play. With plenty to see and do, not to mention some great multiplayer offerings, this is a sequel worth checking out.
Summary: Two Worlds II shows that the developers tried to learn from their mistakes and improve on them. The plot isn’t anything particularly new or engrossing, but it’s servicable and doesn’t require any prior knowledge of the first game’s story. The graphics are mostly fine, but are obscured by a near ever present haze. The alchemy and spellcrafting systems allow for experimentation via throwing random items in a pot and spell card in a spell amulet.
Excerpt: New Rule: If you make a sequel that picks up immediately following the events of the first game, or shortly thereafter, you must provide a recap of the storyline so far. I don’t know, a cinematic or something. Anything. Two Worlds II isn’t the only culprit here – almost all sequels assume players remember everything that occurred in the original game – but this is the first time the franchise is making its appearance on the PlayStation 3, and like myself I imagine there...
Excerpt: Two Worlds II review Game Over Online - http://www.game-over.com The original Two Worlds didn’t stand much of a chance. Not only did it have the misfortune of being compared to The Elder Scrolls IV: Oblivion, having been released just over a year after Bethesda’s epic role-playing game, more importantly it shipped in a nearly unplayable state, with an unstable framerate and game crushing – and sometimes crashing – bugs.
Summary: Two Worlds II is one of the most broken games that we actually enjoyed. There are heaps of problems, including shoddy controls, dreadful graphics, stiff animations, and atrocious voice acting, but RPG buffs will enjoy the addicting loot system and superb character development.
Pros: The ability to break down and modify loot, The superb spell creation system, The neat lock-picking mini-game
Cons: Lousy graphics, animations, and voice acting, Unresponsive controls and poor button mapping, The utterly pointless story
Summary: Two Worlds II offers adventurers the thrilling experience of a perilous and daring journey throughout a vast magical land. Rich in story, detail and content, 2W2 offers an array of unique approaches to classic game elements that push the envelope for the fantasy RPG genre.
Conclusion: Two Worlds II is a solid open world RPG that has enough good going for it to overshadow its issues. Had it a little more time in development for polish and tweaks, it could have been outstanding, but as it stands I think it's still a great game that I'm happy to recommend.