Conclusion: Dodgy camera and mildly repetitive dungeon scenery aside, Trinity Universe has a lot going for it. The subtleties of the Fury battle system and the humorous storylines will keep you entertained for hours on end.
Excerpt: Similar to last year's Cross Edge , Trinity Universe is a crossover JRPG combining characters from Gust's Atelier series and Nippon Ichi Software's Disgaea series. I'm hesitant to call Trinity Universe a "do-over," but in some ways that's exactly what it is.
Summary: , so please understand that I went in to this review of Trinity Universe with a bit of cautious optimism and very low expectations. By the time I was finished with the game I can say that I was right to not expect much after Cross Edge.
Summary: Cross-over games were once few and far between with characters rarely making a cameo in a different game series. This is starting to change however when publisher NIS America gets together with groups like Gust and Idea Factory.
Conclusion: While there really is only one storyline, told from the two distinct perspectives via Demon Dog King Kanata and Valkyrie Rizelea, Trinity Universe treats’ you to two immersive adventures that can reach lengths of 30-40 hours depending on style of play.
Summary: Trinity Universe is a crossover RPG between characters from Nippon Ichi Software and Gust. Offering different story arcs, Trinity Universe will feature two scenarios, Megami and Mao, depending on which publisher or character you prefer.
You can save the Netheruniverse from floating sushi, but not always from repetitious dungeon crawling.
28 June 2010
Summary: The cast of Trinity Universe is a rambunctious one, pulling you along through their adventures with sheer manic energy. The force of their combined personalities is as over-the-top as many elements of this game: the world, the items, and a myriad of character enhancement options.
Pros: Eccentric cast's love of violence is infectious, Good battle flow once mastered, Multiple character upgrades are both powerful and optional
Cons: Bland dungeons don't meet the same standards as the wacky outer designs, String of similar objectives can be a drag, The 'real' ending requires an FAQ