Reviews and Problems with Trinity: Souls of Zill O’ll
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It's worth it if you're a fan of action RPGs and can find it cheap,
2 January 2012
Summary: I should qualify this by saying that I play RPGs almost exclusively, so I'll be reviewing from that perspective, as opposed to an action game perspective. Trinity: Souls of Zill O'll is an action RPG. And it's average. That is not to say it's not worth playing, but it is a polarizing game. Graphically, it's nothing special, and the soundtrack is unremarkable. The translated script/voice-acting came out so clunky and inorganic that I couldn't get involved in the story.
Summary: Omega Force has replaced the turn-based battles and dungeon crawling into a squad based hack-and-slash game, while condensing the grandeur of world exploration into a menu-based map experience. It’s more exciting and immediate than its predecessors while also feeling narrower and skimpier. Like Bill Murray’s Suntory whiskey, Trinity works but it’s not very nourishing. The biggest change in Trinity is the switch to real-time melee combat.
Summary: I've been playing this game for a significant number of hours now, so am a fair way into the game. At first, I agree with the other reviewers completely - the gameplay overall is great, visuals OK - definitely one to pass the time with. BUT Many hours later, it feels like a repetitive quest game. Plot advancement is via a string of quests, which are all visit place X, kill monster Y, return to sender.
Excerpt: O jogo é muito cansativo de se jogar, apresenta gráficos medianos e uma jogabilidade muito a baixo de outros títulos de RPG. O mapa e as batalhas se tornam muito cansativos pois sempre são os mesmos.
Summary: Also, wenn ich könnte würde ich 2,5 Sterne geben. So sinds dann eben 3 Sterne. Das Spiel ist ein Action-JRPG, d.h. es gibt keine Open-World. Dort wo man tatsächlich laufen kann, ist alles schlauchförmig. Dialoge werden in Standbildern präsentiert, Dialogoptionen auswählen etc. und damit die Handlung beeinflussen kann man nicht. Die Städte selber werden ebenfalls als Standbilder präsentiert. Man kann dort nicht herumlaufen, sondern wählt die Ziele (Shop, Kneipe etc.
Excerpt: TRINITY OF ZILL ‘OLL PS3 (versione testata) INTRO Trinity of Zill ‘Oll, sviluppato da Omega Force (praticamente studio interno di KOEI, quelli dei vari Dynasty Warriors, inclusi i recenti spin-off di Gundam e Kenshiro, per capirci…) è il primo titolo de ...