Reviews and Problems with Trinity: Souls of Zill O’ll
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Trinity: Souls of Zill O'll
30 May 2011
Summary: Omega Force is best known for the Dynasty Warriors series and its related hack n' slash spin-offs, due mostly to the fact that it's made a billion of them. In fact, the last truly unique game Omega Force made was the rather good Bladestorm back in 2007. Trinity: Souls of Zill O'll is the first deviation from the studio's formula in almost four years. Unfortunately, a change of pace is not always for the better.
Excerpt: When you think of the heyday of RPGs in the PlayStation 2 era, you think of a time when things were simple: characters didn’t always run around in a fully-realized 3D world, graphics weren’t nearly as crisp as the HD glory we’ve grown accustomed to, many scenes weren’t fully voiced over, and some of these games didn’t even have 3D dialogue scenes.
Pros: Strong soundtrack, Engaging leveling system
Cons: ad voice acting, Town travel, world travel, and conversations feel like something out of 2004, Sub-par graphics, Boring combat
Summary: A stately turn-based RPG series from Japan gets turned on its head with a hack-and-slash interpretation by Dynasty Warriors developer Omega Force. The result definitely feels different, but after a few hours you might discover there's still not a lot new here despite all the changes.
Pros: Complex melee combat, Balanced quest progression, Different take on the RPG formula
Cons: Heavily repetitive dungeon crawls, Camera mostly works against you, Another "avenge-my-daddy" story, Nothing to do besides fight