Reviews and Problems with Trinity: Souls of Zill O’ll
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Trinity: Souls of Zill O'll
30 May 2011
Summary: Omega Force is best known for the Dynasty Warriors series and its related hack n' slash spin-offs, due mostly to the fact that it's made a billion of them. In fact, the last truly unique game Omega Force made was the rather good Bladestorm back in 2007.
Excerpt: When you think of the heyday of RPGs in the PlayStation 2 era, you think of a time when things were simple: characters didn’t always run around in a fully-realized 3D world, graphics weren’t nearly as crisp as the HD glory we’ve grown accustomed to, many scenes weren’t fully voiced over, and some of...
Pros: Strong soundtrack, Engaging leveling system
Cons: ad voice acting, Town travel, world travel, and conversations feel like something out of 2004, Sub-par graphics, Boring combat
Summary: A stately turn-based RPG series from Japan gets turned on its head with a hack-and-slash interpretation by Dynasty Warriors developer Omega Force. The result definitely feels different, but after a few hours you might discover there's still not a lot new here despite all the changes.
Pros: Complex melee combat, Balanced quest progression, Different take on the RPG formula
Cons: Heavily repetitive dungeon crawls, Camera mostly works against you, Another "avenge-my-daddy" story, Nothing to do besides fight
Summary: Trinity: Souls of Zill O’ll è un titolo realizzato in modo frettoloso e superficiale. Un hack’n’slash progettato nella più totale assenza di rispetto per l’intelligenza degli amanti del genere: nemmeno i più irriducibili riusciranno a chiudere un occhio sul sistema di combattimento piatto,...