Conclusion: But regardless as to that misstep, you'll likely know what to expect here. Zill O'll is neither a technical marvel nor particularly innovative within its chosen genres, but that doesn't mean it's not decent service for a built-in audience that'll probably just be happy with a scenery change.
Summary: Omega Force is best known for the Dynasty Warriors series and its related hack n' slash spin-offs, due mostly to the fact that it's made a billion of them. In fact, the last truly unique game Omega Force made was the rather good Bladestorm back in 2007. Trinity: Souls of Zill O'll is the first deviation from the studio's formula in almost four years. Unfortunately, a change of pace is not always for the better.
Excerpt: When you think of the heyday of RPGs in the PlayStation 2 era, you think of a time when things were simple: characters didn’t always run around in a fully-realized 3D world, graphics weren’t nearly as crisp as the HD glory we’ve grown accustomed to, many scenes weren’t fully voiced over, and some of these games didn’t even have 3D dialogue scenes.
Pros: Strong soundtrack, Engaging leveling system
Cons: ad voice acting, Town travel, world travel, and conversations feel like something out of 2004, Sub-par graphics, Boring combat
Conclusion: Trinity can run anywhere between 25 to 30 hours, but with so many good titles coming out in just a few months, this game isn’t worth 30 hours of your time. It’s not worth one hour of your time. We couldn’t even recommend this game to the most enthusiastic of JRPG fans. The story is a joke, the combat is uninspired, the quests are utterly banal and the characters are about as likeable as deep sea anglerfishes.
Summary: A stately turn-based RPG series from Japan gets turned on its head with a hack-and-slash interpretation by Dynasty Warriors developer Omega Force. The result definitely feels different, but after a few hours you might discover there's still not a lot new here despite all the changes.
Pros: Complex melee combat, Balanced quest progression, Different take on the RPG formula
Cons: Heavily repetitive dungeon crawls, Camera mostly works against you, Another "avenge-my-daddy" story, Nothing to do besides fight
Excerpt: A trio of would-be heroes enter a clearing in a burned-down forest. They come to a sudden stop, unsheathe their weapons, and take a deep breath. A troll stands before them. He stares down at the miniscule pests who dare enter his home. The guttural roar he unleashes would turn a ghost white, but it's the oversized club in his hands that proves his bite is what you should really fear. It's covered with the remains of the last living things that dared to challenge him.