Conclusion: A tale of two games, Transformers: Fall of Cybertron plods through its opening acts only to redeem itself with a strong showing at the end. Plenty of fan service will make series vets smile.
Review: Transformers: Fall of Cybertron (Sony PlayStation 3)
2 October 2012
Excerpt: I’d actually been eye-balling this for my PC ever since I heard they went with Steamworks for multiplayer, because let’s face it, while Transformers: War For Cybertron had a great story, and the multiplayer mechanics were fun, the server side of things keeping people in game was terrible.
Excerpt: For years now many games that were tied in with movies have struggled to make any impression on me and other gamers whatsoever. Transformers: Fall Of Cybertron has changed my outlook on games that have movie tie-ins.
Excerpt: Both competitive and cooperative multiplayer return in Fall of Cybertron . In Escalation (similar to Horde mode from Gears of War 3 and the multiplayer component of Mass Effect 3 ), players are able to use characters from the campaign to fend of harder and harder waves of enemies.
Pros: Interesting campaign, great level design, varied gameplay elements
Excerpt: To be fair, all video games are products, but as I played Fall of Cybertron , I couldn't help but feel like this was completely by-the-numbers. For the most part, the game plays out as a third person shooter, although it does attempt to mix things up.
Conclusion: Fall of Cybertron is undoubtedly an improvement over an already impressive debut, yet it doesn’t feel nearly as invigorating or daring as War for Cybertron did. Small gameplay changes and visual improvements are welcome additions to War’s clever formula, but a clunky story that treads too much water...