Reviews and Problems with Transformers: Fall of Cybertron
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Transformers: Fall of Cybertron
11 November 2013
Excerpt: Transformers: Fall of Cybertron does an excellent job of portraying the Transformers , in my opinion. There have been good Transformers games and not-so-good Transformers games, but the characters are very faithfully presented in Transformers: Fall of Cybertron . The environments on Cybertron are nicely done as well; there is a good bit of repetition of textures, but there is enough variety in larger constructs to give a very unique feel to some of the areas.
Summary: Transformers: War for Cybertron was one of my top multiplayer games of 2010. Something about it just worked surprisingly well, and High Moon Studios deserved oodles of kudos for providing the Transformers license with an original, structurally sound, vastly entertaining game that respected the franchise in a way other games (and certain movies) had not.
Excerpt: The story picks up shortly after War for Cybertron with the Autobots resigned to leave their home world to the Decepticons and they’ve taken to space in the Ark. The action starts as the Decepticons attack our fleeing heroes in a ship of their own. In a bit of Tarantino-esque storytelling, this opening actually takes place late in the game, and at the conclusion of this Bumblebee-centric level you’re sent back to the actual beginning of the story and handed the...
Pros: Fast and enjoyable combat. A story that does more than check off boxes.
Excerpt: Mobility No button mashing Spoiler alert! Transformers: Fall of Cybertron uses the cliché, crutch of button mashing to see the player through the big fight scene at the end of the game. In my experience, I was able to clear the button mashing sequences with the same success as those found in Batman: Arkham City.
Excerpt: The Transformers series has become an annual franchise for Activision. While not nearly as important as the likes of Call of Duty, Activision's Transformers games have consistently received fairly positive reviews both from Game Freaks 365 and mainstream video game sites at large. Transformers: Fall of Cybertron carries on the mantle honorably.
Conclusion: A tale of two games, Transformers: Fall of Cybertron plods through its opening acts only to redeem itself with a strong showing at the end. Plenty of fan service will make series vets smile.
Excerpt: For years now many games that were tied in with movies have struggled to make any impression on me and other gamers whatsoever. Transformers: Fall Of Cybertron has changed my outlook on games that have movie tie-ins. The graphics in Fall Of Cybertron are excellent, especially considering what I expected to find. It's probably the first thing you will notice. When I first started playing Transformers I immediately noticed the detail and makeup of the autobots.
Excerpt: Both competitive and cooperative multiplayer return in Fall of Cybertron . In Escalation (similar to Horde mode from Gears of War 3 and the multiplayer component of Mass Effect 3 ), players are able to use characters from the campaign to fend of harder and harder waves of enemies. In competitive multiplayer, generic Transformers can be customized by the player, with hundreds of parts that are earned through skillful play, bought from the multilayer marketplace or both.
Pros: Interesting campaign, great level design, varied gameplay elements
Excerpt: Two years ago, Transformers: War for Cybertron delivered a worthwhile videogame adaptation to the oft-mishandled Transformers property. In spite of the fast-paced shooting action and a great multiplayer mode, the title’s issues – sub-par AI and a lack of visual diversity – prevented it from being a worthy pickup for the average gamer.
Pros: Strong diversity in combat and visuals, Solid retelling of franchise cannon, All-star cast, Deep and enticing multiplayer
Cons: Campaign combat starts off dull, Mid-level loading damages immersion, No more campaign co-op
Conclusion: Fall of Cybertron is undoubtedly an improvement over an already impressive debut, yet it doesn’t feel nearly as invigorating or daring as War for Cybertron did. Small gameplay changes and visual improvements are welcome additions to War’s clever formula, but a clunky story that treads too much water and trades on too much nostalgia squanders the considerable potential that this fledgling series had accrued.