Reviews and Problems with Tony Hawk's Proving Ground
Showing 1-10 of 21
Inside Hotwire 3D
26 April 2008
Conclusion: Overall, Tony Hawk’s Proving Ground is an
impressive effort in keeping those involved in
the skating world enticed. The game is
intuitive, realistic, and precise, and that’s
what makes it captivating and unique from other
competitors of the same genre. With the addition
of HORSE and Nail the Trick Spots, the online
package just got more appealing!
Excerpt: Competition is always the best motivator. I wasn't expecting big things from Tony Hawk's Proving Ground , this year's installment of the Tony Hawk franchise, though I was expecting a modest step-up when compared to last year's Project 8 given the release of skate . Though it shuffles a few things around, Proving Ground does little to shake up the formula, resulting in a flat skating experience. Proving Ground looks similar to Project 8 , though with a few improvements.
Excerpt: Tony Hawk games have a long history of providing hours of entertaining sandbox play and Proving Ground is no exception. This latest iteration does a lot to up the ante for sandbox-based gameplay, moving away from the very linear story mode of Tony Hawkâ€™s Underground and into a more free-form set of individual stories you can pursue as you try to improve at various aspects of the sport.
Excerpt: series is still the only option if you want to play a skateboarding game. Standing on its own merits, has the series truly moved into next-gen, or is it merely a new coat of paint? Sure, the online is integrated in a fairly seamless way, allowing you to skate around in single-player and then with a press of a button, see other people playing near you and seamlessly transition into playing any number of game types that have become staples of the series since it first went...
Excerpt: It's been years in the making, but after nine years, Tony Hawk has finally got some really stiff competition. After playing SKATE and loving its intuitive control scheme, I knew that Activision's Tony Hawk had something to be scared of. Really scared of. I think I realized that Activision may be a little worried of SKATE during E3 2007, when Activision only let a very select few go hands-on with Proving Ground (I was one of them).
Excerpt: Return of the Birdman Here we go again, another year, another Tony Hawks game, so is this as good as the rest. Well with Project 8, the guys at Neversoft decided to mess about with the control method and produced a return to form. Tony Hawk’s Proving Ground does in fact follow off where P8 left off. The ?Nail the Trick? dynamic is back with a vengeance. This time we have ?Nail the Manual? and ?Nail the Grab?
Pros: Nail the Trick is better than ever and this time you have 3 styles of skating.
Cons: Depressing,bland graphics and just no fun to play.
Summary: Côté sonore, Tony Hawk PG ne déroge pas de ces prédécesseurs avec une bande musicale axée sur le rock. Les morceaux sont assez variés et intéressants. Les effets sonores sont nombreux et convaincants autant lors des chutes que des bruits environnants et des effets spéciaux. Les voix françaises des personnages ne sont pas très persuasives par contre.
Pros: - Environnements vastes et variés - Mode carrière prolongé avec trois types de skaters - Bonne qualité sonore - Durée de vie appréciable - Commandes Nail the Trick et Aggro Kick intéressantes
Cons: - Très arcade avec aucun réalisme - Graphique qui n’exploite pas les capacités de la console - Peu de nouveautés - Voix française déçevantes
Excerpt: Mais um Outono... mais um Tony Hawk’s. E as novidades não são muitas. A NeverSoft voltou à carga com mais uma dose de Tony Hawk’s, mantendo o estilo presente na edição do ano passado. Mesmo sem novidades de peso, tem condimentos suficientes para agradar aos incondicionais da saga e um nível de dificuldade elevado que poderá afastar os menos pacientes.