Conclusion: A ton of improvements could be made, most based solely on decades-old arcades. Gameplay is not fun; most of the time is spent performing one trick and hoping it reads properly. This new Tony Hawk title fails in every way that Activision wanted it to succeed: it’s more difficult, it’s less fun, and...
Excerpt: We all knew the Tony Hawk series was due for an overhaul, but I didn't expect anything like this! First, a recap. I didn't play the original Tony Hawk's Pro Skater until it was published by Crave for the Dreamcast in 2000.
Excerpt: The in-game graphics in Tony Hawk: RIDE have a strange, gritty feel to them, especially in the menus, where it seems that RIDE sought to create its own personal "urban graffiti" style, primarily by overuse of "color burn" filters (for those familiar with Photoshop).
Excerpt: As you probably already know by now, Tony Hawk: Ride has had one of the worst critical receptions of the year - indeed, it's hard to remember the last time such a high-profile project was given such an all-round kicking.
Excerpt: This, here, is the end of a franchise. The absolute rock-bottom. It is the equivalent of a Hollywood star getting caught slinging racial slurs, or going crazy and shaving their head. This is Tony Hawk RIDE, and from the moment the gaming world saw it, we knew it was destined for failure.
Conclusion: I had high hopes for Ride, but they've been dashed by some major controller issues. I believe we'll be seeing more from this controller at some point, hopefully under much better circumstances. That said, I still had fun with Ride in spurts.