Conclusion: A ton of improvements could be made, most based solely on decades-old arcades. Gameplay is not fun; most of the time is spent performing one trick and hoping it reads properly. This new Tony Hawk title fails in every way that Activision wanted it to succeed: it’s more difficult, it’s less fun, and it still doesn’t beat Skate. Sure, the skateboard is neat, but it, like everything else in the game, clearly is incomplete.
Excerpt: As you probably already know by now, Tony Hawk: Ride has had one of the worst critical receptions of the year - indeed, it's hard to remember the last time such a high-profile project was given such an all-round kicking. So severe is the game's woeful reputation that I was almost frightened to open the box, lest it should unleash some kind of Biblical plague, or perhaps a rain of malevolent insects.
Excerpt: We all knew the Tony Hawk series was due for an overhaul, but I didn't expect anything like this! First, a recap. I didn't play the original Tony Hawk's Pro Skater until it was published by Crave for the Dreamcast in 2000. I was hooked and played it nonstop, and both 2 and 3 were as close to perfection as you can get. However, as the series went on it started to get stale, real quick.
Excerpt: The in-game graphics in Tony Hawk: RIDE have a strange, gritty feel to them, especially in the menus, where it seems that RIDE sought to create its own personal "urban graffiti" style, primarily by overuse of "color burn" filters (for those familiar with Photoshop). The result is a sort of cartoon-ized over saturated video that gets points for style (or at least effort), if not for clarity. The style stays fairly consistent throughout the game.
Excerpt: This, here, is the end of a franchise. The absolute rock-bottom. It is the equivalent of a Hollywood star getting caught slinging racial slurs, or going crazy and shaving their head. This is Tony Hawk RIDE, and from the moment the gaming world saw it, we knew it was destined for failure. It always sucks having to write reviews like this, because I know that somewhere within Activision someone is going to see it and get a bit miffed.
Summary: To call Tony Hawk Ride unplayable would be an understatement. If this is the much-anticipated Tony Hawk reboot we've been waiting for, then I'm fine waiting a little longer for a better game. The skateboard control is cool looking and sturdy, but it's unresponsive and linked to a game that feels like a second rate Skate clone. This is the type of game that could very well kill the Tony Hawk franchise for good! This product was submitted by the publisher for review.
Conclusion: I had high hopes for Ride, but they've been dashed by some major controller issues. I believe we'll be seeing more from this controller at some point, hopefully under much better circumstances. That said, I still had fun with Ride in spurts. Bottomline, if you get a chance to play it, you should and judge for yourself if it's worth the $120.