They are not even trying to make a good game anymore.
D. Bethell, Amazon
31 January 2013
Summary: What a wasted opportunity and another nail in the coffin of what was once a great series. This latest installment is over quicker that you can put the disc in your PS3, pick up the controller and hit the couch. Lack of decent puzzles, easy-peasy run-through, no bosses at all; in other words a dot-to-dot game with no need for the player to think at all.
Summary: When I first started this game I was having fun with it. It was challenging enough to keep me amused, and at times easy enough where I could blow threw a huge section of game. There was some glitching, but nothing that I couldn't handle, because really, what game doesn't have a glitch or two? Or so I thought, I was just allowing it to save using the auto save as I had done with the Uncharted series, Resistance series, and many others, until about half way threw the game.
Game-stopping glitches render all else largely irrelevant
Big Gray Man "grayumt", Amazon
10 January 2010
Summary: Just before the point from which I could go no further because of a glitch, I was going to say... 1) There's more thinking to do than in Uncharted 2) There's less shooting skill required (well, there's no skill required, actually) than in Uncharted 3) The graphics ... bla bla bla ... ...oh the list was going to be extensive, informative and articulate but what's the bl00dy point?
Not a challenge, buggy, cut-down, and where are the puzzles?
Martin Russ "(writer, reviewer)", Amazon
19 August 2009
Summary: I've played all the previous Tomb Raiders on the Sony PlayStation platform (no PC ones though). Overall the trend seems to be downwards with the occasional blip upwards. I didn't complete the game the first time I played, because a major bug on the horizontal gears in Southern Mexico (documented by the developers, and left unfixed) made it impossible to proceed. So I was forced to start again.