Reviews and Problems with Tom Clancy's Splinter Cell: Double Agent
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Tom Clancy's Splinter Cell: Double Agent Review
1 August 2007
Excerpt: Sam Fisher has become one of the most well-known names in video games, but due to his debut game appearing first on the Xbox he's less of a celebrity amongst PlayStation gamers. Splinter Cell Double Agent for PS3 has arrived a good few months after the Xbox 360 release, but that extra time hasn't resulted in a game that is likely to impress new PlayStation 3 owners.
Excerpt: First Impressions My reaction is I remember when I played the game Thief on my PC for the first time, I was utterly frustrated. The amount of stealth and care you had to take while crawling around was enough to make you scream, especially when after 15 minutes of slithering near a wall, a knight rounds the bend and whacks you on the head with his sword. It seemed hard to believe that games that concentrated more on stealth rather than brute force would be a success.
Excerpt: With the content of next-generation consoles heating up, it's time for Tom Clancy's Splinter Cell Double Agent to arrive on the PS3 with new content and that same good old fashioned gameplay. In comparison to the XBox 360 version, this current incarnation almost has the same level of graphics, although the loading times on the PS3 are slightly lengthier, however the control system seems more precise than the XBox 360.
Conclusion: THE VERDICT: I've played Splinter Cell games in the past but none of them has ever gripped me as much as Double Agent. Despite its flaws, the game is still an excellent way to spend the dozen hours it'll take you to exhaust it, and the online modes are gravy. The new relationship mechanics are interesting too, adding another layer to the familiar Fisher gameplay and leaving you with a few meaty decisions to make.