Excerpt: When terrorism was invented nine years ago, few would have been able to grasp the effect it was going to have on our video games. You only need take a peek at Tom Clancy's wide net of venerable franchises for proof, with our boy Tom happy to party with terrorism in Vegas, attack it from the shadows and even defeat it with the power of voice commands. With H.A.W.X. 2, however, terrorism returns to where it started: the skies. Again. But H.A.W.X.
Excerpt: I’ve been a life time fan of the Ace Combat series of games ever since I popped in Ace Combat 2 on the PSX all those years ago but lately I felt that that Namco were being a bit lazy with their flagship Flight series and was happy a new competitor came in when Ubisoft announced the first H.A.W.X game back in 2008. I reviewed the game when it was released and it was a decent first attempt at the genre and I hoped H.A.W.X.
Conclusion: Fans of the first HAWX will no doubt derive a great deal of joy from another hearty dose of solid dogfighting, but then everyone else will feel the same sort of confused indifference towards the story and will quickly grow tired of shooting down wave after wave of jet fighters. Multiplayer and Survival however, offer a potentially longer lifespan with different challenges. Whether you'll be interested enough to persevere though, is another matter entirely.
Summary: H.A.W.X 2 is clearly targeted toward a specific demographic, and it’s clear by this review that I’m not part of it. But my job is to review video games, and review them based on the standards and expectations we have of video games in 2010. At the very least, I expect a coherent and engaging storyline, good controls and, most importantly, fun gameplay. H.A.W.X 2 manages to accomplish absolutely zero of those things.
Excerpt: Anyone who has followed Tom Clancy branded games can immediately identify that when his name is attached to a title, there are bound to be massive plot twists, nuclear threats, and all out government debauchery at hand. While those elements do exist in Ubisoft’s latest offering to the H.A.W.X. franchise, H.A.W.X. 2, they seem to fall a little short on the riveting plotline that usually accompany titles associated with the famed author. H.A.W.X.
Pros: Tight controls, excellent terrain and plane graphics
Cons: Story becomes lost in itself. Cutscenes look sub-par. A bit repetitive.
Excerpt: Riding the jet stream of last year's inaugural title, Tom Clancy's H.A.W.X. 2 puts you back in the cockpit as an international crisis unfolds. Should you buckle in to the pilot's seat or just fly on standby? Told through briefings, radio chatter, and eavesdropping missions, the story develops after insurgents steal nuclear devices from a Russian facility.
Excerpt: I have one huge gripe with H.A.W.X. 2 that may not be a big deal to some. In fact, it’s likely that some will not even notice this glaring flaw. If you invert your Y-axis control view, you must invert your X-axis control view as well. That is ridiculous, and there is no excuse for such shenanigans. It genuinely hurt my ability to play the game, as I was constantly looking in the wrong direction. It may be different if you have a flight stick, but let’s be totally honest.