Reviews and Problems with Tom Clancy's H.A.W.X. 2
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Tom Clancy's H.A.W.X. 2 Review
29 January 2011
Excerpt: When terrorism was invented nine years ago, few would have been able to grasp the effect it was going to have on our video games. You only need take a peek at Tom Clancy's wide net of venerable franchises for proof, with our boy Tom happy to party with terrorism in Vegas, attack it from the shadows...
Excerpt: I’ve been a life time fan of the Ace Combat series of games ever since I popped in Ace Combat 2 on the PSX all those years ago but lately I felt that that Namco were being a bit lazy with their flagship Flight series and was happy a new competitor came in when Ubisoft announced the first H.A.W.X...
Conclusion: Fans of the first HAWX will no doubt derive a great deal of joy from another hearty dose of solid dogfighting, but then everyone else will feel the same sort of confused indifference towards the story and will quickly grow tired of shooting down wave after wave of jet fighters.
Summary: H.A.W.X 2 is clearly targeted toward a specific demographic, and it’s clear by this review that I’m not part of it. But my job is to review video games, and review them based on the standards and expectations we have of video games in 2010.
Excerpt: Riding the jet stream of last year's inaugural title, Tom Clancy's H.A.W.X. 2 puts you back in the cockpit as an international crisis unfolds. Should you buckle in to the pilot's seat or just fly on standby?
Excerpt: I have one huge gripe with H.A.W.X. 2 that may not be a big deal to some. In fact, it’s likely that some will not even notice this glaring flaw. If you invert your Y-axis control view, you must invert your X-axis control view as well. That is ridiculous, and there is no excuse for such shenanigans.