Excerpt: Once purely a PC game genre, Strategy gaming is enjoying a renaissance on consoles. Top-tier strategy games and longstanding PC franchises are now being simultaneously released on PCs and consoles, and sometimes, as is the case with EndWar, consoles are even getting their own exclusive releases. EndWar is not your typical PC-inspired strategy game, though. It's akin to a summer release, special effects heavy blockbuster movie.
Excerpt: If nothing else, Tom Clancy's EndWar proves that Ubisoft Shanghai's voice command solution to that perennial console RTS control conundrum works. The tech behind the system, which sees you dish out commands using your voice rather than your thumbs, is robust enough to understand what you're saying about 95 per cent of the time. That's good enough to make EndWar the most intuitive console RTS out there.
Summary: Tom Clancy wrote some books and they were good, enough so that Hollywood came calling and made a few movies. Those paved the way for some great video games and everyone was happy. That proved especially true for Ubisoft, which made a killing from the eventual string of Rainbow Six , Ghost Recon and Splinter Cell titles.
Conclusion: It's easy to criticise EndWar for relying on the voice command system too much, or for only having a limited number of units. What people forget though is that EndWar is trying something new, and despite it's flaws, it's actually been more or less a success. If the voice system can be perfected, the this could potentially open up a lot of doors development wise of the home console, perhaps even the pc gaming scene.
Conclusion: EndWar is not, by any standard, a bad game. It's just that it tries to create an illusion of being much more than it can actually deliver. On the one hand, it's not varied enough to engage an experienced player for more than ten, maybe 15 tactical engagements. On the other hand, it's a real time strategy that debuted on consoles and will only arrive on the PC sometime later in 2009, possibly March, which means that its biggest potential audience might miss the game...
Conclusion: If you're looking for an RTS that is cut from a slightly different cloth then EndWar is definitely the way to go. The voice controls are so refreshingly accurate that they actually work to the game's favor, which is quite a feat. You may look like an idiot playing the game, but so what! EndWar is so much fun you won't care what you look or sound like.
Excerpt: First Impressions My reaction is Very few RTS games have made it to consoles. Even fewer have had success. The culprit behind this fact is the keyboard and mouse, packed with so many buttons that the whole RTS game engine is modeled upon it. Consoles with their relatively puny controllers have had immense difficulties housing the number and range of functions required for a decent RTS game. EndWar is different.