Reviews and Problems with Tom Clancy's Endwar
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Tom Clancy's EndWar
The Gamers Temple
23 February 2009
Excerpt: Once purely a PC game genre, Strategy gaming is enjoying a renaissance on consoles. Top-tier strategy games and longstanding PC franchises are now being simultaneously released on PCs and consoles, and sometimes, as is the case with EndWar, consoles are even getting their own exclusive releases. EndWar is not your typical PC-inspired strategy game, though. It's akin to a summer release, special effects heavy blockbuster movie.
Summary: Tom Clancy wrote some books and they were good, enough so that Hollywood came calling and made a few movies. Those paved the way for some great video games and everyone was happy. That proved especially true for Ubisoft, which made a killing from the eventual string of Rainbow Six , Ghost Recon and Splinter Cell titles. That brings us to the recent past, to a time when someone with executive authority said “Hey, let’s add another franchise to the happy family.
Excerpt: If nothing else, Tom Clancy's EndWar proves that Ubisoft Shanghai's voice command solution to that perennial console RTS control conundrum works. The tech behind the system, which sees you dish out commands using your voice rather than your thumbs, is robust enough to understand what you're saying about 95 per cent of the time. That's good enough to make EndWar the most intuitive console RTS out there.
Conclusion: If you're looking for an RTS that is cut from a slightly different cloth then EndWar is definitely the way to go. The voice controls are so refreshingly accurate that they actually work to the game's favor, which is quite a feat. You may look like an idiot playing the game, but so what! EndWar is so much fun you won't care what you look or sound like.
Excerpt: Many games put you in the role of a commander; few do it with the kind of immediacy that Tom Clancy's EndWar delivers. In this innovative real-time strategy game, you don a headset and issue commands to your units by speaking your wishes to your squads. Sound like a gimmick? Perhaps--but when combined with an explosive cinematic presentation that tosses you into the thick of the action, it imparts a unique feeling of hi-tech sovereignty that's anything but a gimmick.
Pros: Innovative voice command mechanic makes you feel powerful, Fantastic audio and visuals put you in the thick of the action, Persistent online campaign makes matches feel meaningful, Different match types make good use of uplink capture mechanic
Cons: Single-player campaign has no story to speak of, All three factions play the same way, Limited unit types make for simple rock-paper-scissors skirmishes
Conclusion: It's easy to criticise EndWar for relying on the voice command system too much, or for only having a limited number of units. What people forget though is that EndWar is trying something new, and despite it's flaws, it's actually been more or less a success. If the voice system can be perfected, the this could potentially open up a lot of doors development wise of the home console, perhaps even the pc gaming scene.
Excerpt: First Impressions My reaction is Very few RTS games have made it to consoles. Even fewer have had success. The culprit behind this fact is the keyboard and mouse, packed with so many buttons that the whole RTS game engine is modeled upon it. Consoles with their relatively puny controllers have had immense difficulties housing the number and range of functions required for a decent RTS game. EndWar is different.
Excerpt: With the dramatic and final title EndWar, Ubisoft has made an effort to bring something new to the strategy genre. By focusing on a small number of units, a tight set of rules, and voice command technology, the latest game to bear Tom Clancy's name executes a killer strategy that demands attention. EndWar presents a loose scenario rather than a story.