Excerpt: There’s really nothing more dramatic than tragedy striking at what should be a joyous occasion, and nothing fits that better than an assassination attempt on the wedding day of Princess Toki and Zack. The groom heroically throws himself in front of his wife and takes the fatal blow. His final thoughts? How cool he looks—not how much he loves Toki, or even that getting stabbed really hurts.
Summary: I really wanted to like
Time and Eternity.
The game is quite anime-like in look and design, and hey, I love both anime and RPGs. What I
like is grinding. What I
like is every frigging game, cross genres and styles, trying to be
. The game consists almost
of grinding endlessly or running around doing stupid, menial quests for people who should by all rights consider themselves lucky to be polishing the silverware in your palace.
Pros: Interesting and unusual plot, Very nice, fluid anime style animation, Well done voice acting, at least in the original
Cons: Can you say grindfest?, Zach the Drake or Zach the “knight” is little more than an effeminate, perverted loser with few if any redeeming qualities. Sounds a lot like the dating scene these days, from what I hear.
Summary: Time and Eternity had the potential to be something great. A fusion of role-playing game and anime developed by Fate/Extra team Imageepoch and the animators at Satelight, it promises an avant-garde experience where hand-drawn characters inhabit three-dimensional worlds. Unfortunately, that promise is never fully realized.
Excerpt: Most stateside gamers are not strangers to the cultural differences in the themes, storylines and character designs present in Japanese titles and anime. Some of us even find the differences refreshing; a stark contrast to the same old styles present here in America. Time and Eternity is a JRPG which touts itself as anime the player can control, sporting two-dimensional characters in three-dimensional settings.
Conclusion: Time and Eternity is rated T for Teen with ESRB descriptors of Blood, Fantasy Violence, Mild Language, Partial Nudity, and Suggestive Themes. There is only a small bit of blood in the animated cutscenes, and it’s really just small blots and stains. While you do shoot, slash, and blast enemies with magic, they just fall down and disappear when defeated. Characters sometimes curse in the text dialogue, and some of the female characters dress a bit skimpy.
Excerpt: It's undeniable that many games from Japan that make it to our shores--particularly in the role-playing genre--have strong influences from anime. Great role-playing game series like Disgaea, Persona, and Tales feature visual and storytelling elements heavily influenced by the art form. Developer Imageepoch aspired to go one step higher with Time and Eternity, billing the game as "playable anime.
Pros: Great music
Cons: 2D characters look bizarre in the 3D enviroments., Animation starts getting recycled almost immediately, Boring, simplistic combat with little strategy, Almost all of the characters are annoying and unlikable
Summary: Time and Eternity may not be for everyone, but it’s exactly what I look for in a RPG because it eschews all the stereotypes of a JRPG. Instead of a party of angsty anti-heroes, you have a single character (with two souls) and her fiancé. Instead of turn based combat, you have real time action. Instead of a “save the world” story, you have a light hearted tale about two people very much in love that just want to get married.
Excerpt: Time and Eternity is a new RPG that does things just a bit differently from your standard RPG. Some of these differences I like, but others I find deter from game enjoyment. Time and Eternity is a mostly 3D world where you can explore if you want to but all the characters and enemies are 2D. Things are pretty, but they’re nothing special. The graphics remind me of games that would run just find on the last generation consoles.