Summary: I really wanted to like
Time and Eternity.
The game is quite anime-like in look and design, and hey, I love both anime and RPGs. What I
like is grinding. What I
like is every frigging game, cross genres and styles, trying to be
. The game consists almost
of grinding endlessly or running around doing stupid, menial quests for people who should by all rights consider themselves lucky to be polishing the silverware in your palace.
Pros: Interesting and unusual plot, Very nice, fluid anime style animation, Well done voice acting, at least in the original
Cons: Can you say grindfest?, Zach the Drake or Zach the “knight” is little more than an effeminate, perverted loser with few if any redeeming qualities. Sounds a lot like the dating scene these days, from what I hear.
Summary: Time and Eternity had the potential to be something great. A fusion of role-playing game and anime developed by Fate/Extra team Imageepoch and the animators at Satelight, it promises an avant-garde experience where hand-drawn characters inhabit three-dimensional worlds. Unfortunately, that promise is never fully realized.
Excerpt: Time and Eternity is a new RPG that does things just a bit differently from your standard RPG. Some of these differences I like, but others I find deter from game enjoyment. Time and Eternity is a mostly 3D world where you can explore if you want to but all the characters and enemies are 2D. Things are pretty, but they’re nothing special. The graphics remind me of games that would run just find on the last generation consoles.
Conclusion: Time and Eternity is rated T for Teen with ESRB descriptors of Blood, Fantasy Violence, Mild Language, Partial Nudity, and Suggestive Themes. There is only a small bit of blood in the animated cutscenes, and it’s really just small blots and stains. While you do shoot, slash, and blast enemies with magic, they just fall down and disappear when defeated. Characters sometimes curse in the text dialogue, and some of the female characters dress a bit skimpy.
Summary: Time and Eternity may not be for everyone, but it’s exactly what I look for in a RPG because it eschews all the stereotypes of a JRPG. Instead of a party of angsty anti-heroes, you have a single character (with two souls) and her fiancé. Instead of turn based combat, you have real time action. Instead of a “save the world” story, you have a light hearted tale about two people very much in love that just want to get married.
Review: Time & Eternity, like its protagonist, suffers a case of split personality
21 July 2013
Excerpt: "Innovation" is a term tossed around lightly these days, but some studios actually do go that extra mile to really showcase innovation in the games they make. Time & Eternity , at first, seems like that type of game, the type that will turn the genre on top of its head. However, extended playtime reveals that its shiny paint could have benefited from a few extra coats. The game starts off with a fairly good premise.