Excerpt: “Thomas was alone.” states the soft tones of the narrator, as if beginning a whimsical children’s tale, “Wow. A weird first thought to have”. It's also a weird beginning for an abstract 2D platformer to have, but such is your introduction to Mike Bithell's first foray into the world of indie games.
Summary: This will, as Hercule Poirot put it, exercise the 'little grey cells', it will amuse, bemuse, maybe even confuse a little from time to time, but if you like puzzles this will most definitely entertain.
Excerpt: It goes some way for storytelling when narration is able to turn simple shapes into characters. This is certainly the case with Thomas Was Alone , a popular indie game with simple but likeable visuals and music, which first appeared on PC and Mac formats last year.
Wait, Shapes Have Feelings? | Thomas Was Alone Review
New Gamer Nation
7 May 2013
Excerpt: Originally a flash game created by Mike Bithell, then expanded and released onto Mac and PC, Thomas Was Alone has finally been released on the Playstation Network by Bossa Studios , this time featuring even more levels.
Pros: Wonderful Narration, Refreshing Take on Platform Puzzles
Cons: Very Short, Challenge Never Grew to Potential
Summary: is a prime example of how narration can make a game great. On its own, the game is a decent platformer. However, once the narration is added in the game becomes great. If you have a Vita, give the game a look. It’s easy to pick up and enjoyable to all.
Excerpt: When given the right motivation, it’s easy to imagine a pile of polygons on a TV screen as an actual character. Indie title Thomas Was Alone takes that kind of projection to an experimental place, by asking players to identify with blank squares of basic color.
Pros: Witty writing creates characterization from nothing, Puzzle platforming that’s challenging without being frustrating, Understated but magical soundtrack
Cons: It’s over just as it really hits its stride, Some may find it too easy