Excerpt: “Thomas was alone.” states the soft tones of the narrator, as if beginning a whimsical children’s tale, “Wow. A weird first thought to have”. It's also a weird beginning for an abstract 2D platformer to have, but such is your introduction to Mike Bithell's first foray into the world of indie games. His creation could be seen as a rather rudimentary take on an overcrowded genre, if judged by its level design and quirky aesthetics alone.
Excerpt: It goes some way for storytelling when narration is able to turn simple shapes into characters. This is certainly the case with Thomas Was Alone , a popular indie game with simple but likeable visuals and music, which first appeared on PC and Mac formats last year. Without Danny Wallace’s narration, Thomas Was Alone would be a lot less memorable, but with the narration the game and its characters are truly brought to life.
Summary: is a prime example of how narration can make a game great. On its own, the game is a decent platformer. However, once the narration is added in the game becomes great. If you have a Vita, give the game a look. It’s easy to pick up and enjoyable to all.
Conclusion: "...your continually growing options keep the puzzles from getting too predictable." "...the collection of disparate shapes is more memorable than many of the realistic looking humans we meet in most games.
Pros: Witty writing creates characterization from nothing, Puzzle platforming that’s challenging without being frustrating, Understated but magical soundtrack
Cons: It’s over just as it really hits its stride, Some may find it too easy