The Walking Dead: The Game -- Episode 5: No Time Left
26 August 2014
Conclusion: It is surprising how much The Walking Dead: Season 2’s finale accomplishes in just two hours. Each scene studies a set of characters, analyzing their goals, their nature, and what they’ve become in the two years since the undead started roaming. No Going Back poses challenging questions about people you love, people you might be using, and those you might loathe. It is, ultimately, a test of these characters’ wills, and a look at each of their limits.
Pros: Character relationships, Clementine’s growth, Fantastic acting, Dark dilemmas, Unforgettable scenes
The Walking Dead: Season 2 - Episode 2, 'A House Divided' Review
7 March 2014
Summary: 'A House Divided' leverages streamlined gameplay to yield serious character and plot development. Alongside more technical polish than The Walking Dead has ever seen, this is Telltale's best effort yet.
Pros: Character and plot development, Trimmed gameplay improves pacing, Technical polish
Cons: Long, but infrequent, loading screens, One hard-to-see combat prompt
Summary: I'm exhausted. After around two hours of paranoia and bloody struggles, I need a stiff drink. Hell, I need two. Back in April, I said this of the first Walking Dead episode: " Telltale has managed to plant the seeds of emotional connection; which I can only hope leads to more intense drama and difficult decisions." I can tell you right now that it has. More than I expected.
Summary: It's over, then. The Walking Dead was a harrowing, turbulent, tragic journey that took seven months to play out, and ended with a couple hours of extreme violence, horrific guilt, and maybe the glimmer of hope. I challenge your eyes to remain dry. The fifth and final episode in the series is a triumph, start to finish.
Summary: I'm not one to boast, mainly because I'm terrible at it, but on occasion I have been known to state my belief that in a zombie apocalypse I'd probably do alright. I have no idea why I think that years of sitting on my arse, reading comics, and watching zombies on TV would make up for my lack of fitness, tar-caked lungs, and general cowardliness, but there you have it.
Summary: It's probably natural to assume you'd be disappointed with The Walking Dead: 400 Days. After all, this is a tide-you-over adventure intended mainly to fill in the long summer months between seasons one and two of Telltale Games' spellbinding take on Robert Kirkman's award-winning comics about the zombie apocalypse. Fortunately, that's an assumption 400 Days quickly proves wrong.
Pros: Creepy vignettes with many unsettling moments, Interesting look at the background of how a group of survivors gets formed, Varied storylines mix up the adventure activities, Brilliantly written with outstanding characterization and voice acting
Cons: Vignettes give you little time to get to know characters
Conclusion: 400 Days is a neatly constructed collection of short stories that follow the macabre sentiment established by The Walking Dead. Will its cast be part of the eventual second season? Or is 400 Days merely intended to establish a mood and setting? Do the choices I made really matter in the grand scheme of Telltale’s story? I have no idea, and that's precisely what makes it so attractive and potentially valuable.