Summary: This game is a Roguelike not a strategy RPG like several of NISA's games. I had a good time until I read some FAQs by some of the more technically fanatical fans and was completely turned off. I did enjoy the goofy item collection (there are items that give you the head of a fish, etc.). Most people won't have my problem. I was the same way when I watched my friend grind for hours in Disgaea.
Summary: Its fine if you want a NISA game, simple as that. Not as good as the Disgaea series, but a nice little tidbit to have to play when you want a game 'Disgaea-ish but not Disgaea'. Better than Mugen Souls at least, not as good as Makai Kingdom. When are we getting another one of them anyway? And is Phantom Brave forever devoted to the Wii? I hate the Wii. .. .
Summary: Closer to a VN than a VG. The amount of gameplay is hideously overshadowed by the "storyline," which consists of stationary character animations with superimposed text occasionally flexing while you tap the x button over and over again. There are "storyline" sections in between every single "level" and last much, much longer than the levels themselves.
Summary: Guided Fate Paradox is a "mystery dungeon" style game. In short this game is way better than it really has a right to be. Mystery Dungeon games are a bit of a niche market, but this one does its genre proud with a slew of great features. One of the biggest hurdles to random dungeons is starting at Lvl1 each go around and never getting a real edge, which can be tough if you're not a strong player.
Summary: I was expecting a JRPG, yes, but I wash;t expecting the crappy graphics or horrible game mechanics. The storyline was rather interesting, but I couldn't get past the first level because the gameplay was so boring. It's too bad too because it was a great idea with interesting characters.
Summary: TL;DR version: An original game brought down a peg by petty niggles. I make a habit of picking up as many new NIS IP's as I can, as I have enjoyed many Atlus/NIS games in the past. If you have ever played an NIS game, you will immediately recognize many elements, including storyline tropes, static cut scenes, and a difficulty curve that can be called byzantine at best.
Summary: The game systems seem to work pretty well. The gameplay is pretty good, the soundtrack is pretty good. The writing is just awful, and the storyline ranges from silly to stupid depending on who is talking at the moment. There's too many flagrant moments where the game brushes aside questions of what is going on with "you'll find out later", and the main character just accepts that. There's better games out there to spend your money on.