Summary: I'm a huge fan of Disgaea and was extremely excited about this for months. NIS seems to be going through a rough patch with it's other releases. The Last Rebellion and Time and Eternity were both huge disappointments and this was supposed to be a comeback of sorts. Unfortunately a extremely gimmicky leveling system undermines a otherwise solid game. You start each dungeon at level one and lose all of your items in the event of your death.
Summary: I was seriously excited when I read about the Guided Fate Paradox, as I'm a huge fan of both the Disgaea series and various roguelikes (Nethack, FTL, Rogue Legacy to name a few). Expectations were high, but as I played, I couldn't help but feel increasingly disappointed. Yes, it has very little in common with the Disgaea series apart from the sense of humor. That's fine.
Summary: *About 18 hours put in so my score might change if the game gets better or worse.* Being a fan of the Disgaea series, when I saw the guided fate paradox I was instantly intrigued. Similar art style and crazy epic moves. Though being a rougelike game unlike Disgaeas turn based gameplay changes a lot.
Summary: Picked this up after seeing is described as a rogue like take on Disgaea. Extremely disappointed. The customization you come to expect from NIS games just doesn't seem to be there. The levels you play are tiny, and there just isn't the strategy found in something like Disgaea. I've played this for about 5 hours. I highly doubt I'll put in 5 more. Its just extremely bland.