Conclusion: The Guided Fate Paradox is rated T for Teen with ESRB descriptors of Fantasy Violence, Language, and Suggestive Themes. Violence is really only minimal. Enemies just disappear when defeated, and most of the time it doesn’t even look like you hit them when you fight.
The Guided Fate Paradox review: a bold new series debut for NIS
10 December 2013
Summary: A solid addition to the NIS family that roguelike fans have not seen since Azure Dreams on the PS1. Lots of depth and replayability, but a few unexpected surprises like unusually poor voice acting dull the shine.
Pros: Random Dungeons giving infinite fun, Vast assortment of item and abilities, The 'O Fortuna' hit theme song
Cons: Shockingly sub-par voice acting for NIS, Cheap monster abilities prompting instant kills, Surprisingly boring cast of characters for NIS
Conclusion: The Guided Fate Paradox suffers from uneven difficulty and customization that could charitably be called "byzantine," but it manages to overcome many of these flaws with its over-the-top sense of humor and rewarding strategy.
Pros: Sharp localization, Unique sense of humor, Rewarding strategy
Excerpt: The Guided Fate Paradox follows a high school student named Renya, as he gets caught up in the affairs of angels and demons. It’s all because he was lucky (or unlucky?) enough to win a fateful lottery. The winner of the lottery becomes god. That’s right, that god. More on that later, though.
Review: The Guided Fate Paradox (Sony PlayStation 3)
16 November 2013
Summary: The Guided Fate Paradox isn’t a bad game; it’s just not a good one either. The game offers less content and is far easier than any roguelike I’ve ever played before – including Pokémon Mystery Dungeon: Gates to Infinity .
Excerpt: The Guided Fate Paradox is a game about Renya, the unluckiest boy in the world who goes to the mall and finally wins the grand prize in one of those lottery games they have in Japan which I never see here in Wisconsin.
Excerpt: The Guided Fate Paradox is one of those games that’s almost unnecessary to review: If the idea of an irreverent Japanese roguelike-visual novel hybrid with a bunch of interlocking character advancement systems, awash in anime tropes appeals to you, there’s no reason not to buy it right now.
Excerpt: The Guided Fate Paradox isn’t pretty. Much of the adventure that unfolds over the course of the 40 or 50 hours it will most likely take you to clear the campaign occurs inside a computer simulation of sorts that displays the most important elements of a person’s story and then reproduces the bare...