Glitches and Sub-Par Gunplay Derail this Mob Simulator
22 September 2009
Conclusion: Concept: Everything that the Godfather license is not: ogleing boobs, assassination attempts on Fidel Castro, and matching uniforms for the families
Graphics: Cars disappear, boxes float, and entire city blocks pop up right before your eyes
Sound: Although you'll see people playing instruments at strip clubs, you won't hear them.
Summary: EA mangles The Godfather worse than the RICO statutes mangled organized crime. This ugly travesty (we're talking last-gen graphics) suffers from so many gameplay deficiencies and bugs the developers should head for witness protection. Non-player characters fall through couches and floors. Cars get stuck on retention walls and disappear once you exit them. Police inexplicably stop pursuing you during getaways (I hid behind the bank I just robbed).
Summary: Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.
Excerpt: Despite some serious gameplay issues, The Godfather II is actually quite fun, in a morbid kind of way. Unfortunately, repetition and poor AI routines damage gameplay and ultimately sap the life out of what should have been a tremendous sequel.