Glitches and Sub-Par Gunplay Derail this Mob Simulator
22 September 2009
Conclusion: Concept: Everything that the Godfather license is not: ogleing boobs, assassination attempts on Fidel Castro, and matching uniforms for the families
Graphics: Cars disappear, boxes float, and entire city blocks pop up right before your eyes
Sound: Although you'll see people playing instruments at strip clubs, you won't hear them.
Summary: EA mangles The Godfather worse than the RICO statutes mangled organized crime. This ugly travesty (we're talking last-gen graphics) suffers from so many gameplay deficiencies and bugs the developers should head for witness protection. Non-player characters fall through couches and floors. Cars get stuck on retention walls and disappear once you exit them. Police inexplicably stop pursuing you during getaways (I hid behind the bank I just robbed).
Excerpt: While the Godfather name may help Godfather II sell a few more copies, it doesn't help the overall player experience. The original installment took criticism for attaching itself too deeply to the movie's plot, resulting in a story that felt too convenient. While The Godfather II features a mostly original plot, placing you as a Don in the Corleone crime family under Michael, it still crosses over into the movie's plot.
Excerpt: When EA’s ambitious attempt of bringing cult mafia film The Godfather to the last-gen systems (then snuck them onto the newer consoles through the back door when no one was looking) the general reception was lukewarm. It was okay, considering it was one of those licensed games that the industry is still trying to shift the unsavoury taboo of guaranteed awfulness from, but nothing special. It simply existed.
Excerpt: Francis Ford Coppola's The Godfather Part II is widely regarded to be one of the best films of all time - a gangster epic that arguably supersedes its celebrated forebear. While EA's Godfather II takes a fair amount of inspiration from this masterful source, it's far more of a direct follow-up to the developer's previous game - a surprisingly enjoyable GTA clone.
Excerpt: When I sat down to begin reviewing The Godfather II , EA's latest installment of Francis Ford Coppola's legendary screen trilogy, I was a bit leery. Despite the critical praise heaped upon its predecessor, The Godfather , which I played on the Xbox 360 back in 2006, I was not overly impressed. To me, the initial game attempted to mesh a Grand Theft Auto style sandbox play with a well-delineated movie script and the result was, again in my opinion, less than satisfying.
Excerpt: could have been great, but isn't. I'm thoroughly sick of writing "could have been, but isn't". Seems every other game that comes through the letterbox these days has a nasty case of unfulfilled potential. clone at heart here ("GTA clone" is another thing I'm sick of writing, by the way), but you're the Godfather, damn it, not some bum who just walked off the boat, and being the Godfather is as much to do with pulling strings as it is stringing people up and posting their...