Summary: The Bottom Line: The Club may or may not resonate with you, it depends entirely on what type of gamer you are. If always trying to top the leaderboards, this is certaintly the title for you; if not, you may want to try it out before you buy.
Pros: Fantastic visuals, Customizable playlists, Plethora of entertaining online modes
Cons: Repetitive nature of the Tournament, No headset support, No stat tracking for online play
Conclusion: Overall though, the fact that a large portion of the shooter audience will be turned off by the core design doesn't alter the fact that Bizarre has undoubtedly accomplished every goal set in the original remit. The Club is an adrenaline-fuelled, addictive theme park ride with an all-day free pass.
Excerpt: It's no surprise that Bizarre Creations, the people behind Project Gotham Racing and Geometry Wars, developed The Club. Few other developers know how to put together such a tight game that has the presentation to match its addictive gameplay. At its most basic The Club is a run and gun shooter that scores your performance, but look beyond the surface and you'll see a game packed full of style, brimming with replay value and demanding of the most skilful players around.
Conclusion: THE VERDICT: The Club appears to be a rather mediocre shooter in an incredibly overpopulated genre, aiming itself at gamers who have just come through 6 months of the best games console shooters have ever offered. It may not have the glamorous swagger of Master Chief or the chest felt tension of Call of Duty 4, but The Club manages to keep its head held high with a stylish combo and scoring system that makes it more addictive than Kate Moss' own brand of superglue.
Excerpt: It can be a difficult thing, getting lighting to strike twice -- particularly where video games are concerned -- but UK developers Bizarre Creations have done it not twice but by my count Moving that system into a third-person shooter certainly seems like a solid idea, though it takes the kind of keen sense of balance that Bizarre has honed with their racing games.
Excerpt: Picture yourself as a well-to-do type with Scrooge McDuck-style wealth and more power than most world leaders. What do you do with such immense and inscrutable status? Donate to charity? Solve social and economic problems? Rope a bunch of murderers and lowlifes into a series of modern-day gladiatorial events for your own personal amusement? Bingo.
Excerpt: is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone walls. Through it all, a monotone voice growls “Head Shot” every time a bullet turns a brain to mush, or “Fight!” whenever the carnage begins anew. The dreariness is relentless, even emotionally draining.
Excerpt: How often during a session of Tony Hawk’s Pro Skater have you wanted to continue your killer combo with a little bit of, well, killing? There’s a little something between the visceral lust for violence and that of racking up a big score, and The Club attempts to interlink the two, directly, and non-stop.