Reviews and Problems with The Chronicles Of Riddick: Assault on Dark Athena
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The Chronicles of Riddick: Assault on Dark Athena
29 January 2010
Excerpt: It’s ironic really that – five years after its original release – the star of The Chronicles of Riddick: Assault on Dark Athena is its predecessor, Escape from Butcher Bay . Although Riddick’s second game outing is a solid FPS with excellent atmosphere and visuals, you can never quite shake the feeling that it’s not as well-paced, immersive or compelling as its prequel. We won’t talk too much about Butcher Bay – see the Xbox review for detail on it.
Conclusion: Assault on Dark Athena is not only a uniformly great first-person shooter; it also represents fantastic value for money, especially if you happened to have missed the gravel-voiced one’s initial foray onto the original Xbox and PC. Even if you’re among the many who previously played the original game back in 2004, buying this is reason enough to revisit it once more.
Excerpt: "What? Vin Diesel created a game studio that'll develop games with him as a central character? LOL!" That was in 2002, and sure, enough, we've got egg on our faces now. To say that Tigon Studios has been a failure would be wrong. There's no doubt about it that Starbreeze Studios and Vin Diesel's Tigon Studios collaborated to create one amazing show-piece for the FPS genre in more ways than just aesthetically. Butcher Bay had all of the components that make a game great.
The Chronicles of Riddick: Assault on Dark Athena (PS3)
21 May 2009
Excerpt: When The Chronicles of Riddick: Escape From Butcher Bay, a futuristic first-person shooter (FPS) starring Vin Diesel hit gamers back in 2004, it packed identity into every corner, even if it was a little confused about the FPS status quo. It knew what it was, and what it did, it did competently, but it bucked the trend of traditional FPSs at the time by including great stealth mechanics and excellently implemented melee combat, but didn’t handle what FPSs
Conclusion: When you think about it, the Riddick stories probably resemble those of videogames more than anything else right now. That’s probably part of why the Riddick games are at least as respectable as the movies are. What drove that home though is how Starbreeze looked at the current gaming landscape, took what they needed, and used that to make an adaptation that’s actually healthy for the license for once.