Reviews and Problems with The Chronicles Of Riddick: Assault on Dark Athena
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The Chronicles of Riddick: Assault on Dark Athena
25 February 2010
Conclusion: Assault on Dark Athena is not only a uniformly great first-person shooter; it also represents fantastic value for money, especially if you happened to have missed the gravel-voiced one’s initial foray onto the original Xbox and PC. Even if you’re among the many who previously played the original game back in 2004, buying this is reason enough to revisit it once more.
Excerpt: It’s ironic really that – five years after its original release – the star of The Chronicles of Riddick: Assault on Dark Athena is its predecessor, Escape from Butcher Bay . Although Riddick’s second game outing is a solid FPS with excellent atmosphere and visuals, you can never quite shake the feeling that it’s not as well-paced, immersive or compelling as its prequel. We won’t talk too much about Butcher Bay – see the Xbox review for detail on it.
The Chronicles of Riddick: Assault on Dark Athena Review
26 January 2010
Excerpt: When presented with the choice of two games, 2004's Escape from Butcher Bay and 2009's Assault on Dark Athena, only one thing ran through our mind: how has it been five years since Riddick dazzled on the Xbox? At the time Starbreeze's first-person action game was a technical marvel, doing things with the Xbox that didn't seem possible.
Summary: This Chronicles of Riddick collection is similar to Valve's Orange Box, in that it offers two fully featured games, plus an outstanding Pitch Black multiplayer mode that joins the two. The first game, Escape From Butcher Bay, is an enhanced port of the Xbox/PC game released in 2004. Like a fine wine, this title has gotten better with time. The new character models, atmospheric lighting, and subtle gameplay tweaks go a long way in lifting up the gameplay ?
Conclusion: Concept: Spruce up a true classic and add in a full-length sequel and multiplayer
Graphics: The original looks great with a new coat of paint, but the Athena content looks even better
Sound: Diesel's gravelly voice will rattle your living room when gunfire and explosions die down
Playability: The weapon selection wheel can be clunky in the midst of battle, but both melee and gunplay shine
Entertainment: Stealth, platforming, action, adventure, and mechs ?
Excerpt: "What? Vin Diesel created a game studio that'll develop games with him as a central character? LOL!" That was in 2002, and sure, enough, we've got egg on our faces now. To say that Tigon Studios has been a failure would be wrong. There's no doubt about it that Starbreeze Studios and Vin Diesel's Tigon Studios collaborated to create one amazing show-piece for the FPS genre in more ways than just aesthetically. Butcher Bay had all of the components that make a game great.
The Chronicles of Riddick: Assault on Dark Athena (PS3)
21 May 2009
Excerpt: When The Chronicles of Riddick: Escape From Butcher Bay, a futuristic first-person shooter (FPS) starring Vin Diesel hit gamers back in 2004, it packed identity into every corner, even if it was a little confused about the FPS status quo. It knew what it was, and what it did, it did competently, but it bucked the trend of traditional FPSs at the time by including great stealth mechanics and excellently implemented melee combat, but didn’t handle what FPSs
Conclusion: One area the game kicks ass is in its brutal action. Early on you acquire a weapon called the ulak, a set of discreet half-moon blades that charge the adrenaline as you effectively combo your way into a kill that, with a timely counter or proper strike, ends in a rage. Every game overuses its mechanics, but I never tired of hitting the sweet spot with this weapon.